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Reviews for "Udom Nebdon"

Add a "hold control to run" function and i wouldn't dislike this game so much.

Two stars for a few cool cinematic angles.

I'm sorry the controls are horrible, the character is too slow and if you dont target the enemies just right, you're dead. Not worth the trouble to start over after killing 2 monsters

In `tank control`mode, the player spins on himself too much, compared to resident evil for example, if you hold left to rotate, the character will advance left but in this game he'll move in circles, it just needs tweaking, increasing forward momentum and decreasing rotation.

In `direct control` mode, the controls take far too much time to adapt to the view, it should be instantaneous so you don`t actually feel it changing but in your game, when you switch from one camera to another, it keeps the controls of the previous view for several seconds.

a running option would be quite necessary, movement is too slow

great atmosphere though!

Interesting graphics! I like the change of perspective from room to room, it has a nice retro feel. The atmosphere is great. Though I'm not really sure what to do, a monster killed me.

Love the athmosphere and the visual style. Was hoping for a longer game. The level design started off pretty good, but became really shallow half-way, just some big boxy rooms and long corridor. The controls pretty much suck, especially the direct controls (cant get used to it, keeps changing remapping controls when changing cameras). The tank controls were annoying as well (get stuck in walls), but it got the job done. Giving it 4.5 cause i really like the idea you were going for. Don't see a reason to add sprint, it's great when enemies actually pose a threat. maybe just make it so that shining a light on an enemy slows it down to make up for the similar speeds of enemy and player.