Some Game Spoilers below? If you're the kind who doesn't want to know anything about the game, then definite spoilers below.
Two notes,
1) I have not completed the game. I wanted to, but fighting Larris ground me down. If the game instantly gets better after you beat him, well… I’m probably never going to. But any notes I have here reflect everything that’s possible to do up until the fight with him.
2) The party I chose was Tindra and Nesyss. So all the discussion points below might not apply to everyone:
Well, first off, this is probably one of my favourite Newground RPGs currently. The bad news is that, in all honesty, I don't love the rpgs which get popular on this website, though I do love rpgs in general. I have a few guesses as to why (mostly about how a lot of them over rely on genre awareness to derive humour, and combat, though I'll get that too) but that's neither here nor there.
I'll split this up into a few different areas:
Glitches (just so there's a comprehensive list since there are a couple)
Presentation (Controls, Graphics, and Voice Acting)
Combat
Story and Characters
Glitches/Bugs/Whatever you want to call them:
I, like others, have had the: Once I reach Level 20 I advance no more on quests, even if I actively do them. Also, (I haven't seen this mentioned earlier but it might have been): I began the game with having completed the 'Acquire the Warp Shard' quest (though I didn't actually receive it until the proper time in game), while conversely never been able to complete the Feast with Thalquin quest.
In the category of nonquest related glitches:
In two places, a set encounter is seemingly replaced with fight.
1) In trying to get meet Thalquin in the Afterlands for the free orbs he gives, I get attacked by a Bestial Servant. Thalquin's dialogue still runs though.
2) After I beat Hadrick Thatch in Swifthold Cliffs, I presume that I have to fight Blee, but instead I get into a fight with a Swifthold Brawler. Again, Blee's dialogue still runs.
The Warp Shard, also, seemingly caused my party to be separated if I warped to Kingsguard or Orchid Swamp. In Kingsguard, this meant I could only move one space before having to warp elsewhere: in Orchid Swamp, at least, eventually my party would catch up together. Though, if I warped to Orchid Swamp, then travelled to Kingsguard, the game worked fine.
Also, the fight against the Mountain Spirit (who might be tied to the quest the Mountain Empress? Didn't check before another boss fight so I don't know) Doesn't give XP and always respawns the same fight. Don't know if this is intentional or a glitch (it was the fact she didn't give XP that made me question this)
If you try to leave to leave the Afterlands by foot, the game doesn’t let you.
In the final against Larris, the game popped up that my party died, even though clearly there was still health left in one of my party members, and indeed I watched Larris finish the job. I think this might be specific to Nesyss, though, when she uses stealth, as the game does seem to in some way count the damage she takes.
That was all I found, so now to the next section:
PRESENTATION:
First off, graphics and voice acting, since this is quick. Both were fine, adequate. Didn't love the voice actors, didn't hate them. Again with the art and graphics: none of it felt overly amateurish, none of it was AAA material (obviously). It did it job. So this gets a passing grade.
Now, we come to the controls. I did see, below, how you admitted to wanting the players to figure out stuff on their own, which is fine and admirable, if done correctly. However, I still feel like basic concepts were not explained as well as they could have been. Which button is the select button? Q? That's weird. What are these special coloured dots that I can walk on? Oh, what are these orbs that I'm collecting? I forgot what button fires that special attack that they do, what was it again? Is XP and orb gathering random, since I can't figure out the correlation for who got how many orbs or what xp? Not all of these questions needed to be answered, but some of them would be nice.
This brings me to the movement controls on the overworld. Admittedly this might all be just me, but three things.
1) It was a bit weird to me, that when I go and try to get free orbs from Thalquin, that it would start up a battle sequence that never happens (though after a while, every time I did, one of my party would make a noise as if they were injured). I don’t know why it’s like that, but I’ll admit that it might have to be like that, for however you made the game.
2) The characters sometime move really fast, and sometime move really slowly. The only correlation I could find was that the further the next spot was, the quicker they moved, but I couldn't figure out why. Admittedly this might just be the engine you work on, and feel free to ignore this if it is.
3) I expected to be able to return to the last spot I was by clicking the opposite arrow to the one that I clicked to get where I was. For example: If I clicked right, I expected to return to the spot where I was by clicking left. This... wasn't the case. Much maneuvering was had, and honestly it was probably one of my least favourite parts of the game.
None of this is deal breakers, but it did take me out of the experience.
To end this section on a higher note. I enjoyed the music. Set the mood perfectly well. The only thing I can think to mention is that it has a nasty habit of turning off when a fight drags on a for a bit (like the fight with the Earth Elemental at the beginning). But beyond that, it worked for me.
Combat:
I will reveal my bias now. I am not a fan of this hybrid real time/turn based combat. Either let me plan it out, weighing up the best options, before seeing if I get my face based in, or at least give me an attack or two to bash constantly, while I wait for maybe some higher level skills to charge. This is one of my major complaints about a lot of RPGs that make it here on Newgrounds, and this is no exception. So the best I can honestly say is that this isn't the worst iteration of it: it works most of the time (sometimes the button clicks don't respond, but I'll allow that for user error) The difficulty of it wasn't too difficult; only a little bit of grinding, but again, I'll allow for user error and a badly optimized party. The RPG element was a bit limited, but again I can work with that (I tend to find that RPGs that go out of their way to have deep skill trees tend to revel in their fiddliness anyway). I wasn't a huge fan of the pressing q,w,e, and r as my only point of interaction, but I'll grant that that's ultimately the best/only way to implement the hybrid system.
I only have a couple of changes that I would ask, without asking for a whole overhaul of the combat system.
1) The ability to pause mid combat. An error message on my computer came up halfway through a fight once, and well, it was annoying to hear my people getting injured and I couldn't have them fight back.
2) Do something about the fight against Larris. The smallest thing I can think of is when he transforms, don’t reset my button timers: even if I get a rhythm going, that little feature destroys it, especially since he gets what amounts to 2 health wrecking attacks right off the bat. But beyond that he was a difficult fight for me, and after fighting him something along the lines of 15 times, I had no more grinding to do, so I just gave up.
End result: An average to good implementation of a system I don't like. I tried not to let it colour my opinion too badly, but it's still there.
Story and Characters:
There really seem to be none of either. While there’s a vague plot of: Bad Guy is doing Bad Things over there! And every boss we meet goes: Larris is the one who ordered us to do these evil evil things! There’s also some token world building: There are these Primal Champions which imitate animals, and there’s all these nations/regions to the world.
But there’s nothing really beyond that. Nothing comes of it. The characters are flat, only speaking expositionally. I don’t know who Tindra and Nesyss are, even though I spent several hours with them. I know how they’re supposed to be like. Tindra is honourable. Nesyss is prideful. But I don’t get that beyond the opening text. Nor do they interact. They converse, but only to pass along information. I wanted to know how Tindra and Nesyss feel about each other.
Same thing with the story: I’m told that Larris is a blight upon the land. But I don’t really see it. Kingsguard attacking me didn’t matter, because everyone was attacking me. The only reason that I would is because I (the player) know that Knights in shining armour tend to be good guys, while bandits and goblins and the such are bad guys. But there’s no reason in game why that’s the case.
This would be fine if the game didn’t pretend to have a story or anything. I mean, my favourite thing tends to be the story, but that’s just me ,and I can enjoy storyless games. But the fact that there’s a story presented, made it quite the disappointment.
The TL;DR:
The story and characters are nonexistent, mixed with combat that I didn’t like and a final boss that I couldn’t for the life of me beat. And while it presented nicely, bugs and glitches took me out of the experience somewhat.
So why 3/5, if I’m so critical? Because, it was fun enough that I wanted to finish it, even though I didn’t. Take that for what it’s worth.