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Reviews for "Overlod"

As others have noted, and I'm sure you're aware, the artifacts are broken. On my part, they appear to stop working when starting a 'New Game+' It's a fun idle game, though there is an abundant of clicking (especially on the campaigns.) May I suggest to spread the campaign to more towns, with less clicking, but little less rewards? It would keep the fun of destroying things, while maintaining the clicking function.

FelipeBudinich responds:

Rituals had a bug, but it was fixed on the latest release, please let us know if it is working properly now.

Thanks very much for your feedback!

I thought it was pretty cool, but it crashed my firefox. I haven't had that happen in a very long time.

Might want to re-balance the values on the rituals; as they currently are, some silly things happen:
Currently:
All lvl 5 rituals
Max Lvl Boss: Skelliton, Bat, Slime, Zombie
LvL 6 Boss: Lizardman, Mummy
LvL 5 Boss: Wizard, Demon
Have all artifacts and 1.26 Trillion souls

With these, each cycle:
1400 Skeletons produce 7 Spetillion (53.34 SeptGPS)
1200 Bats produce 1 Octillion (5.486 OctGPS)
1200 Slimes produce 691 Septillion (1.728 OctGPS)
1200 Zombies Produce 2 Octillion (1.086 OctGPS)
1100 Lizardmen produce 37 Octillion (5.82 OctGPS)
1100 Mummies produce 993 Octillion (38.797 OctGPS)
1100 Wizards produce 215 Octillion (2.095 OctGPS)
1100 Demons produce 208 Octillion (502.805 SpetGPS)

With the costs of the upgrades and new hires, the numbers really needs to be tweeked...

Also, at Lvl 4 rituals, the mummies were making about as much as the demons per cycle.

this is cool, but it really doesnt make very much sense. am i fighting my own minions for a profit??? what exactly is going on here?
idk... all that aside, this is a great take on a clicker game, but i just dont understand why you'd make it so we can only click each type of minion a certain number of times before a cooldown. it's limiting in a non constructive manner. idk how you can expect anyone to actually finish the game when we have that kind of limitation, and in general i just dont get why it has to be there. if we were actually killing the units, it'd make sense for them to run out and have to respawn , but im not even sure what the clicking is supposedly doing plot wise. it shows sword slashes, but im not killing anything. i realize we're summoning bosses and units, but why are we clicking on them???

Rediscovered this game after 2 years I first played it.
Still a nice way to spend a couple hours. The final reward was a nice surprise.