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Reviews for "Asgard Story"

How to get Ironhead?

A medal check button would be very useful.

There's a bug that can occur when Edward begins attacking an enemy that has already died, and he just continues attacking while standing in place until you order him to move. If you don't tell him to move, and you reach the end of a single screen by killing all the enemies or waiting for time to run out, the game will simply stop and not continue the scene, but your characters won't be controllable because the cutscene has already begun. So they'll just be standing there while Edward attacks continuously, and you can't make him stop. The only way to fix this is to exit the level and return to either the campfire or the main menu.

There was also a bug that made the rewards from the "extras" menu in the campfire happen more than once. I suppose it just didn't set the flag properly, because after starting a new level and going back to the campfire, I was able to get the rewards again. So now I have extra leaves even though all the characters have their final skill.

And one more bug when fighting the Doppelganger. When it dies, it flies back a little bit. If it lands in the same space occupied by a player character, it wont's finish falling. It freezes and the scene doesn't continue. Unlike with the constant attacking bug, this one can't be fixed by exiting to the menu, because the menu isn't available. This can only be solved by refreshing the page.

I understand the story is meant to be humorous, but it hardly makes sense, and it's difficult to understand what's going on in the first place when one can barely understand the broken English everyone is speaking in.

There are a few achievements that didn't pop up when I unlocked them, like Master Blacksmith and Gain Knowledge.

The controls are annoying, using only the mouse doesn't work well for this kind of game. Especially when you have several characters end up in the same spot, and you need to select one that's behind the other. This could be fixed simply with either hotkeys to select each character, or to keep the mouse the only method of control by making it possible to select a character by clicking on their icon along the bottom of the screen.

Moving the healer can also be frustrating, wasting time trying to move her to a spot where she won't start healing the wrong person. It's difficult to move her next to someone without her only going halfway and healing them instead.

One of the items doesn't actually do what the description says (Knight's Amulet, I think?) and it applies defense to your character instead of attack.

As the person before me said, it could be more challenging. As it is, the only real challenge lies in being frustrated by the controls. Barely entertaining enough to keep playing. Instead of feeling satisfied with the game's conclusion, I felt a bit like my time had been wasted.

Overall, a decent enough concept, but executed in a rather mediocre way. Good music. Sprite art looks fuzzy when zoomed in during boss death scenes.

This game is not really doing it for me. The gameplay is great and the mechanics are well made. But to put it simply the game is TOO EASY. While although you have a great set up here, I don't think my choices have any effect on the game, and that I am just going though the steps like an interactive movie. Whether I equip this ring on that person, or put this skill on that character, I feel it doesn't matter because there's no way to die really if I just pay the slightest bit of attention and if I were to die, I would just be set back 30 seconds or so.

Simply put, to make your game 5 stars instead of 3 stars, MAKE IT MORE CHALLENGING. You should defiantly add different difficulties And I am a big fan of "insane" difficulty modes that are near impossible (as long as they require skill to beat, and not just grinding or luck)

Game play mechanics especially the attack sounds is very very similar to Ragnarok Online with just some minor tweaks. Story needs more dept to it other than that everything else is fine