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Reviews for "Dfragmente"

one level was frustratingly difficult, but otherwise it was a good experience. music and concept were cool. the only real issue that i had was that the little purple goomba things wouldnt die near the beginning, so i didnt realize until later taht i could jump on them. i tried to kill the first couple i saw and they killed me when i landed on top of them. not sure if i was just landing at exactly the wrong angle, but it ended up working after a few levels. great game overall

hexdie responds:

Thanks for the feedback! I tried to make it clear that they could be killed, maybe I could've done a better job showing that. I'm glad you enjoyed it anyway!

Very good job on this, i liked everything about it.
The art was stylish, adored the music which created a great atmosphere (Download link somewhere?) and the level of challenge was very fitting.

Not giving 5 stars because this sort of platformer has been seen many times before, but this was still a fun and enjoyable game :)

hexdie responds:

Thank you! I'm glad you enjoyed it. Check out the the description for a link to download the soundtrack.

SVEET!

Ok, so this was really fun for a while, but there are bugs that make it unplayable. It was really good at first, then I came to a place where a room repeated twice. After that, the art got really confusing and finally I entered a room where the key card was in a brick that I couldn't get to. At first, I assumed it was a puzzle, but moving forward, there was no way to go. Just a wall with a really high hole that was inaccessible. Too bad, cause I was ready to play the entire thing.

hexdie responds:

All of the "bugs" you mentioned in your comment were actually intentional aspects of the game. In the room with the key that underneath the ground, try going back through the door you came in.

This is good. You avoided doing a lot things that usually annoy me in platformers. The character does not slide around as though he's on a block of ice. He doesn't move too fast or too slow, and there are no off-screen "leaps of faith" that expect you to know where the where the spikes are before you've seen them. The controls were very tight. I appreciate that we can control the robot while he's in mid-jump, because then we can make small corrections in the air. This is vital for slipping through little gaps between the platforms and enemies. It was like one of the old-school pro platformers.

In fact, even without being able to shoot the enemies, this reminded me quite a bit of Metroid. Even the music had a similar mood.

The music is good, too. And the graphics are satisfactory. But with a platformer, it's all about control, and you succeeded. The end was cute, but I do wish we had somehow been able to escape before the system crashed. It would have made the game feel a little more complete, like we achieved something.

hexdie responds:

Wow, thank you very much! I am really happy with how the controls ended up. I'm glad you enjoyed the music as well! Thanks!