This game is surprisingly addicting. Somehow, this game combine two genres I thought I hated (clicker and idle) to create something I find enjoyable.
The gameplay is relatively simple: click the enemy to damage them, click the warrior to heal him (the warrior's HP counts for the whole party). The warrior attacks on his own as well, though very slowly and with pitiful damage initially. At first you will be doing most of the heavy lifting for the team, but as you upgrade your characters, they will be able to handle enemies far more effectively than you ever could. You can upgrade the warrior's damage, attack speed (max 6.6 hits per second), and critical hit rate (max 80%). The mage, which you gain access to early on, serves exclusively as a healer. You can upgrade his healing amount, rate (max 3.3 heals per second), and double heal rate (max 80%). The rouge is gained shortly after and fires arrows, staring with a poisonous one and then exclusively stun arrows. You can upgrade stun time on arrows, fire rate (max?), poison damage, and rate of poison damage (max 6.6 ticks per second). You can also upgrade your personal crit rate (max 80%) and click damage/healing.
At the start you will likely be upgrading your click powers, but eventually you will have to upgrade you characters, who will be much more useful in the long run. The game takes a considerable amount of grinding, and acquiring (and preferably upgrading) the banker early on is an absolute necessity if you want to get anywhere. The familiar is a decent addition to your arsenal, though the inn isn't really necessary most of the time. Your special powers aren't all that useful either (outside of boss battles). Boss battles are frequently dramatic difficulty spikes )especially later in the game), so you'll at least need to upgrade the warrior's HP enough that you don't get one-shotted.
The sheer number of upgrades keeps the game interesting, though some are inherently better than others. In the long run, attack rate and critical hit rate will outclass everything else. And if you can get the rouge's attack rate to converge on his stun duration... you'll have officially have broken the game.
The game works well enough most of the time aside from the occasional lag, as for the sudden stops, I presume this is when auto-saves are occurring. However, there are a couple of glitches. For example, I got an achievement for reaching floor one-hundred before I reached floor fifty. More egregious example is that fact that if you change areas just as you kill an enemy, then the game will treat the kill as though it came from the area you are transitioning into. Not a big problem... other than the fact that you can use this trick to skip every boss in the game (and earn their drops, for that matter).
No matter how you slice it, the game will require considerable grinding (unless you break it with a rouge induced stunlock), but since the game will eventually be able to grind for you in the background, I won't count against it too harshly for this.