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Reviews for "Tap Heroes"

Add an online multiplayer maybe?

well...it's not bad....but it nothing more than "cookie clicker" RPG edtion

fun game and nice concept, to bad my autoclicker doesnt realy work on it but oh well migth be intendet

It's a good solid 4/5 for me, it's fun yes, but it can lose luster quickly in some ways and turned it from clicker into idle for me overall. It's still good, the music and sound effects work well for awhile and then they got ehish, though with some more to the soundtrack that could easily be fixed.

Onto the various aspects of the game.
Gold: I felt this....got tedious extremely tedious to gain as you get upgrades and then those start costing huge amounts comparative to gold you make. Which can drive out the length of a game, but also at the cost of a player wanting to play it further.

Clicking: Useful, can speed things along but at a lot of points it's pretty much better to just let your guy being the knight, do the work for you as the click damage can't compare or at least not with the levels i've gotten so far, and noticed so instead of click i've shoved gold into my knight who does it far better than I can click.

Upgrades: These REALLY don't feel like they do much of anything...and I mean that honestly. I'm sitting on level 7 desert. My knight's attack level is 33, yet I still manage not to kill things in one hit at times. That's near 5 times the level, and it's likely at level 34-35 i'll one shot all of them in that level, but the point being is 5 times is a lot...and all the gold going into it is even more. If one enemy gives me 7 gold on level 7 and my next upgrade costs 1797, i have to kill 257 enemies just for 1 level of boosting attack.

Support characters: The mage is handy in a lot of ways the healing can be useful though i'm never really need of him being past a small level except maybe on bosses and even then I still can make due with mage + some basic click healing, level 9-10 on each does pretty much all i need thus far which is up to 30.
The Archer, he is kinda...okayish, does more for bosses than he does anything else which is a bit of a shame i figured him to be more of a stun + extra damage but the stun be the main, his damage is spread out to poison which is fun...but not great since he takes longer to attack, then poison has to set in etc, could speed him up some.

Spells: I wasn't even sure what they really did and due to their costly nature I was REALLY hesitant on picking even 1 of them up in truth. I'd make it when you unlock them get 1 free one to see what they are like vs nope you gotta pay 3 gems which isn't as easy to come by as it seems to just get an idea if it's even worth my time or not. I bought both a companion and a banker before I even remotely gave spells a thought.

Companion: This little guy...Seems like a cool addition my only issue is I have 0 idea what his stats are, it just tells me he levels up as I go farther into the game, some damage range would be nice to see on him just because it's easier to make plans with it.

VaragtP responds:

Thanks for all the feedback! I will see if I can improve on some of the things you point out! As for the Pet Dragon, I don't have the exact numbers in my head but his damage is multiplied by your max area.

Simple concept, and pretty addictive gameplay! Graphics are great, actions all feel rewarding, the difficulty feels balanced and progressive, and upgrades! There's nothing not to like about this game! I just wish there'd be medals (via the NG API) to more visibly reward progress. It's a great game in all aspects!

-cd-

VaragtP responds:

Thank you! I want to make some cool updates also if I can!