The story behind this game might be an escape from depression which is often associated with negative feelings, suicidal thoughts and avoidant behaviours. The red hair girl has a choice.
Game play isn't straightforward. I did read what was written above to get a flash light.
Despite repetitive efforts of putting back a piece of broken mirror, I failed to flee from an evil self of the red girl. I hate being stuck at one point and couldn't move at all. It will be nice if there's some light to show the way to get out of that room after we finish the task.