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Reviews for "Radioactive-Decay: Day1"

I think the moral of the story here is that if Half-Life were an NES game, it wouldn't work very well. At least, not if it was trying to be a literal 1-to-1 copy of the original. The pacing of the original works well because it is immersive. This is not immersive; it is extremely slow, with flashing floor tiles and others that look like they should be a wall. You're obviously a talented game maker, perhaps you should apply those skills to making something better suited for the medium? There are so many stories that can be told in the HL universe, there must be at least one that's actually fun to play in this style.

Not bad, but some typos here and there. Also awkward controls.

0/69 can't bhop / no modifiable air accel values / no impulse 101 / no gauss boosts.
But really tho nice work making it a nes sim, its just a tad bit slow tho.

should have a medal for being the intro

Really awesome work! while it is a bit under-decorated graphics/audio wise (for a nes game) it's still really good and is an amazing example of what things translate well in a non 2D medium...like the intro for example...without 3D and first person this part is a bit underwhelming...but the core parts of the game still work out and I'd even say some parts are a bit more intuitive than in the original...

really interesting project and I'm glad to see all of the updates...It shows that you actually give a shit about your work here!