Thank you for the submission. I have grown up with games like this one and I'd like to give you my feedback. So first of all, It was a very classic concept, I've loved digging games my entire life so naturally this game was of intrest to me. After 71 days I made it to china, and now that I have completed the game, here is the list of pros and cons I made:
Pros:
- I loved that the upgrades were visible and you could see the progress of your machine.
- I loved the kid with the shovel who had a new line almost every single loading screen.
- I loved the concept of the "core" and how the underground was reversed on the other side.
- The boost was a great touch, without it the game would have been a lot slower.
- I loved the different ways to start off the dig, either my spamming the space bar or timing the moment to hit it.
Cons:
- The radar was useless until you unlocked the third and final part.
- The radar was up at the top right, which meant I had to focus on that instead of my actual machine.
- why did the huge gems cost as much as the small ones... (that doesn't impede gameplay..but still)
- the cut scenes seemed a bit rushed, they could have been a bit more polished (I think)
- When you start off a dig you are sometimes propelled into hurtful objects and there is literally nothing the player can do about it.
Overall, great job. I was entertained the whole way through, there was obviously a lot of work put into this game and it was clear to see. Its always easier to criticize a piece of work then it is to create one but I hope my criticism is constructive enough for you. Thanks for the entertainment, best of luck.