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Reviews for "Skullz"

Really great narrative. You have a knack for storytelling, for sure. And a rare talent for integrating story in gameplay.

Pizzamakesgames responds:

Aw, thank you! I'm glad it's received so well. I hope to build upon it in the sequel!

Somehow this story makes sense to me, I think. Loved the music in general, even the subtle noises the characters make when they talk, and betamaxx's "laser show" has a nice, catchy rythm to it.
Great job pal! I can't wait to see part 2.

Pizzamakesgames responds:

Hah, thanks! It great to know that even Betamaxx's purposefully annoying show is appreciated to some degree. I hope to blow everybodies brains out with the sequel, wish me luck!

This seems like one of those games where you just go with it and hope for the best. Wonderful game, really interesting and psychedelic. Loved Yendor, Joseph, and Betamaxx (in that order). My mind is still trying to piece together what went on, but I think that'll take me a while. The ending made me smile though, I don't know why, it just did.

Pizzamakesgames responds:

That's so weird! The ending just seems to hit a nerve, as multiple people told me that it was quite emotional somehow. Hope to piece of lot of the puzzles together in the sequel. Wish me luck!

Boy oh boy, that was a really good work dude, one question, was it supposed to make reevaluate my life choices? I really liked this work, and i specially liked yendor, idk why but i like the character and the design but seriusly, real good.

Pizzamakesgames responds:

Thanks a bunch! Reevaluating your life's choices does happen to accompany experiencing the stuff I do. Go play Time FCUK if you havn't already. It's one of my biggest influences, mood-wise.

Nice adventure game, while I can't say I understood the story completely. it was certainly great in terms of experience and atmosphere.
My favourite part of the game (If I understood well) was the moment when the "player" character is gone, and the game makes it look like "you" were an illusion of a skull; it kind of breaks your 'protagonist' condition for a moment, I think it's a nice example of the narrative posibilities that can only be explored within the particular nature of a videogame.

In terms of gameplay it's pretty straightforward; for the most part it's "GO/TALK somewhere", which in this case serves the game's narrative properly, but I think it could eventually include some "puzzle" elements, to make it feel less linear and make the player interact a bit more with the environment, making the user interaction a bit more relevant (and maybe helping to reinforce the atmosphere), just an idea.

Good work, I'll be looking forward for more!

Pizzamakesgames responds:

Thank you for the kind words and analysis, it goes a long way helping me understand the various do's and don'ts of video game design. Very much appreciated!