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Reviews for "Galactic Lords"

Would be nice to have a restart button instead of just surrendering.

I really enjoyed it! I won't lie, the idea is not even close to original, but the execution is remarkable. I had a lot of fun, even though I had to grind a few times to boost myself up a bit (I went for an Economic/Defense route with a little bit in Shield Damage).

You should look into a sequel, and fix some of the problems, like the ones that others listed before. More upgrades in a bonus, EVERYBODY loves the feeling of progression by growing stronger and stronger! The skill trees were a grand play, though they could have been a bit more diverse. Still; - The few, remote problems are peas in comparison to a cookie. Thanks for making this, I had a load of fun.

Overall, I like it. Upgrades both in-mission and out-of-mission give it a lot more staying power than your typical cell game.

The big issue for me is a major performance hit that seems to correlate with the number of planets held by the enemy. Early in a mission, when the enemy only has 1-2 planets, everything is smooth, but when the enemy has more than 3 planets the game starts getting very slow and choppy--and then it seems to get much better once I've almost won and there are only a couple of red planets left. Something in the AI perhaps?

Also, it would be nice if different sides' missiles were visually distinct, so you could "see" who has more ships going to a particular planet.

(4 stars at the moment, probably upgraded to a 5 if performance issues get fixed.)

Fantastic concept, with lots of intricacies you wouldn't have guessed from first glance. I would love to see this concept implemented into a longer game in the future. Fantastic work!

Enjoying the game, but it freezes on me constantly when I click on a planet to move units or upgrade.