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Reviews for "Super Taco Assembler"

This is a simple,yet engaging time-killer.The graphics gives the game an old arcade feel and the game concept,while not new,it really puts the word 'fast' in fast food(and the idea of dragging and dropping options is a clever one too.)There's a nice touch of humor too,with a few unusual 'ingredients' to trick unwary players(just blame the cook for leaving his things around.)Anyway, time-bonuses in the form of clocks or timers can be added into the game and there could also be more types of dishes like burgers,sandwiches or pizzas because they'll make the game more 'mouth-watering'.Good work on this and keep it up!

SirenGames responds:

Umm. This is interesting... We actually had the wristwatch from Surgeon Simulator in the game that you could put on your taco to get more time. But... it seems that I uploaded the wrong build or something. I'll look into that and get it updated soon.

As for the rest of your review. Thanks so much! You're awesome and I'm glad you took the time to give us a review. Did you notice that mustaches give you the most points? : { )

It is not a bad game, but there is not much replay value. Maybe if there were certain orders to the tqaco to memorize and recreate, it could be more challenging.

SirenGames responds:

Thanks for the review. Yeah, it's pretty simple. We had an achievement system in place, but I took a break from the game and when I came back all my code looked like Japanese. So we released it as it was. Ha ha.

It's a great concept that you can immediately pick up; I had no idea what I was doing at first but because it's very intuitive I got the hang of it quickly. I found that looking for the right ingredients kept me guessing a clicking all over, so I felt very involved with the game, and that there was a sense of urgency to make each taco. I also love the humor you used; the "place order here (literally)" bit had me laughing, and then when I saw the different toppings I laughed at some of the mistaken ones that lost you points. All in all a great and simple game that does exactly what your description says.

SirenGames responds:

Our goal was to give players no direction at all and let them figure it out. I mean... the game has one mechanic, so it wasn't that difficult. But I'm glad you understood that it was just for fun and not meant to engage the player to the point of 12 hours of gameplay.

This actually isn't that bad. I think you should make the wrapping process more intuitive though.

SirenGames responds:

Intuitive wrapping.... Hrmm...