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Reviews for "Glue Knight"

World 1, level 2. Hold A to jump higher. I'm on the very edge of the ground, hold A, and he cant make the jump. tried it 10 times. 0/5

level 12 in world 1, the first one with rickety bridges is impossible. on ur way back.. u have a gap that u jump across and there are a bunch of spinning spikes.. don't really see any way to survive that part. tried it several times.

also this is a hobo bob ripoff.

GameReclaim responds:

On your way back stick to the ground when the spikes are coming up thus turning you around to the bottom side of the platform

I won this game, and all I got was credits. The game is very hard and would benefit from being slowed down, or else it becomes more of an exercise in memory rather than fun, also different worlds could have different music rather than just different color themes. All in all, a generic game that fails to be great from many shortcomings.

For what it is, this is a fine looking game. The same for the music. Unfortunately, there's really nothing about this game that makes it stand out from the huge sea of generic platformers that it's floating in. Very mediocre.

This game is not good. For a game that is all about lightning fast reflexes and precisely timed jumps, the input response is rough. On several occasions, I'd try to quickly jump after landing on the smaller platforms and nothing would happen. Other times, my jumping felt sluggish or delayed. It's like the code isn't checking frequently enough or something. It doesn't help that the jumping just doesn't look kinetic enough to feel satisfying. On top of that, the levels are designed pretty un-fun from the beginning, and the mix of faux-pixel art and regular simplistic art is unpleasant. There's no visual identity doing any favors here for the gameplay shortcomings.