Simple enough to understand. The play mechanic is interesting, making combos on the way up and the way down. You know what to hit and what not to hit. Hitting a rioter is easy, but stringing together some nice 4-6 rioter combos has a nice feel to it. The rioters are varied enough, all having something different about them. It was nice not to see the same couple of hits repeated over and over (except for the babies, which are all clones and really I'd say somebody should arrest those babies... why are they walking about and rioting with everybody else?) the day/night changes weren't bad. Didn't add anything to the game but it was a fair way to sorta validate the ever-moving wave clock. Having the lives and the clock going against somebody adds tension in the later waves as one must balance caution against losing lives with the clock ticking to auto-fail. Beating the high score, lasting for endurance... it doesn't feel like a chore in this game, and the quirky personality is charming. I'd give this a recommendation to old score-arcade junkies.
Nice try. Not my cup of tea.