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Reviews for "Grid Avoider"

This is cool.
This game's medals are cool
The Arrows could use some more colors
That needs to be don
nice job on the other Hand
Food123

All I need is a little more time.

Good job!

Finally something that feels new and refreshing, but still simple and intuitive. The game is quite addictive. Graphics is really simple, but it works just fine. Sound is also just about enough. Actually I can't find something that really screams for improvement.

Some people complains that it's too little time to choose move, but that's obviously a part of the challenge. Maybe you could have two different modes? My suggestion is three modes. Keep the present one, and introduce two more. One with unlimited time, and one where time gets shorter and shorter.

But there's not really a huge need for a mode with no time limit. The game is not that complex. MysteryMadman69 compared it with chess, but it's nowhere near as complex as chess. After all you can always figure out how the board will look like for a number of steps in the future apart from the boarders.

Surprisingly addictive but as someone has already said, we could use a bit more time to choose our route (or even have all the time we want), sometimes i lost just because it took me too long to notice where the arrows were coming from and where i could move.

First of all, I want to say that I like this game. I think the concept is a lot of fun. I don't think it needs to be dolled up with extra color or graphics. It is what it's meant to be. I really like the ability to move in and out of danger at moment's notice, and the power-ups were a welcome feature. Hunting down the next bomb is always a fun.

The problem for me, however, is the time limit. I get that you want to the game to be challenging. But in my opinion, what you have here a strategy game with a steadily-increasing difficulty curve. The player is going to lose no matter what, so the object is just to out-think the computer for as long as possible. I found all sorts of awesome tactics to employ; the trouble is, I was unable to use most of them because the time limit changes the mechanism from "Figure out what to do next, smarty," into "HURRY UP! CLICK OR DIE!" For example, sometimes the best tactic is not move at all, but I wanted to be able to plan how many moves I should stay still and where I wanted to go when I had to move. It got to be even harder when multiple arrows were on the same spot and it was almost impossible to tell where they were all going in the time provided. Then when power-ups appear, the player has to look at a new part of the board, and often there isn't enough time to appraise where the danger is coming from when I going after a power-up. It would be more fun to have time to out-think the computer by planning the best route.

Maybe your intention was indeed to make a fast-paced game where you have to decide what to do at a glance. In that that case, you succeeded. It's good. But I ended up feeling like I was playing a game of chess in which I was forced to make every move with only 2 seconds of thought. At the very least, I would push the time limit from about 1.5 seconds to about 3 seconds. The game feels like it's punishing the player for playing by its rules. Most of the times I lost was because of a mistake that I wouldn't have made if I'd had another few seconds to look at the board.

But I still liked it. I mean, I played it long enough to get to 50.