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Reviews for "Cathode Raybits"

Simply amazing Pico Day entry, MegaMan style!
Everything flows really nicely, and it's a fine homage to the beloved franchise.
It's easy to tell that a lot of work went into this.
There are a few things that could be smoothed out a little, and those additional levels and mini bosses you mentioned would have been cool, but altogether this is a lot of fun.
I did find a glitch in the first level in the room right before the boss however.
When switching rooms from the second to last to the one before the boss, sometimes it puts me under the floor and causes me to fall off the screen.
Anyway, other than that, I really enjoyed this, thanks for the medals, and I hope you make more games like this down the road.
Keep up the amazing work!

SinclairStrange responds:

Thanks! Sorry about the bug, it never happened to me during playtesting but I believe I might know what caused it, so hopefully I've fixed it. (I've tested three times and I've not fallen through yet through the whole stage.)

It's always the case with needing more time sadly, however if I ever make a sequel, at least I've already got the foundations, so I can spend more time, patching/updating the game to make it better! Glad you enjoyed :)

Excellent game, as always. You make some of the best games on the site. Good thing you get unlimited continues though because there are some bad glitch bugs in this one so minus half a star for that.

My first life I lost? Due to changing to a new screen but game placing my character wrongly and then instant death from a pit that shouldn't have even been possible to get to. That's a pretty nasty glitch bug!

SinclairStrange responds:

Eep, sorry about the bug, hopefully it's fixed now. It never occurred when playtesting but I know what might of caused it, so I fixed it up. (I've tested again and it seems fine.)

I just wish I had another week or two, to really polish it up, but sadly it wasn't the case. Maybe next time, I'll give myself some time haha.

Awesome game, really well done!

I honestly myself had no idea how to beat this game at first. Well, I knew how, it's just that it was impossible to play. I don't see what this even has to do with Pico. This was still a good game. I like standard platformers. I'm glad you got upgrades as the game went on. Skipping ahead to levels was a terrible idea.

I didn't even know they were in any random order. That doesn't matter, because I got that freaking medal! I think the design is good. Happy Pico Day 2014 with this great game! It's good enough to want to know what's in the next level.

First off, being a huge Mega Man fan; I applaud you for how well it is. Since I grew up playing the series, I should know how the standards work and understand you have to give the game "some" difficulty.

But that being said, there are things that I really think you should adjust. First off, the drop rate for items is way too few. There is one Mini-Boss that requires me to use a specific weapon just to stand a remote chance of beating it. Sadly I lost because of instant ko on that stage. Next, is the knockback factor on some attacks. Even in Mega Man games there wasn't that huge a knockback. Another situation requires you to jump off timebombs, but (at least it makes me believe) you don't jump as high, thus falling to your death. Finally, that one problem everyone faces where once you reach one checkpoint you are forced to lose a life due to a glitch in placement.

Still, this game has me hooked, and it would be wrong to give you a rating that doesn't show that you have worked hard on it. So good job.