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Reviews for "Somnium: Exodus"

keeps freezing.....................

lynn-ng pretty much says everything that needs to be said, but her score is too forgiving for the several faults she points out. It's okay, I have more.

This game tells you the controls, but doesn't tell you how to play. Worse, there's no tab to click on to review older information. This is something I immediately wished for when enemies were immediately thrown into an area and I was given an at-a-glance tutorial on how to fight, which disappeared before I could read everything and take it all in. I never thought i'd be thankful that the game never saved automatically, because I got multiple chances to read the tutorial more than once, half-assed was it's presentation.

It's also frustrating that the enemies can attack from all directions, and in fact regularly do so with or without the presence of the player or provocation.

Something that is done when the controlled character or any npc or enemy moves to a spot that completely obscures them at an angle that would still leave them visible to the character is make the object obscuring them semi-transparent. It's quite genius.

It would have been great to know beforehand that enemies respawn. Immediately after death. It would have been great to know how to solve that early on, otherwise it feels like that's just how it's going to be for the entire game, and I didn't like that feeling very much. Also would have been nice if they didn't respawn immediately, and I could get a grace period after killing all of them that would last until I left the cell. In fact that should be mandatory. But hey, at least I can force a grace period by interacting with puzzles. Because that was planned.

I find it dissonant how my priority is to go look for stuff as soon as I reach my house and not to stop these enemies from spawning. Perhaps the person leaving notes for me wouldn't have known if the area became dangerous, but the protagonist doesn't prioritize in light of the developments not accounted for by his guide. Well, he should.

One thing that's really been grating my nerves is that whenever I walk up to a couch, bed, or any other surface typically lied up on to rest, it's assumed that's exactly what I want to do when I'm confused, trying to remember things, and enemies are invading my home. Maybe I want to dig between the cushions for a chess piece? And we could probably do away with these chess pieces. It's insulting that these collectibles aren't marked, you just stumble upon them, and as if anyone would find any joy in looking for collectibles they don't know are collectibles until they see them, and you can't see them. There's no twinkly light, no animated sprite or other...whatever. You just can't, which is irritating and discouraging.

With the hint system as terrible/absent as it is, I can't bring myself to go any further than the character's home, and I still needed to check the walkthrough to get that far. I'll bet it could have been a great story, but I'm out.

and I was about to play, thanks for the REVIEW!!

i just obtained the health pack when it froze me waited a min to unfreeze

I managed to play without too much lag until I left the hospital, after that, the game froze. It took me 3 times to pass the first level because the game kept crashing.

Fix those issues please.