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Reviews for "The Blind Swordsman"

OK, THAT IS IT!
I demand on behalf of myself and everyone else who has played this game, a proper explanation.
I have been stuck on the first level for an entire hour!
i have turned to face him as he speaks,
i have blocked and attacked at the same time we have strikes,
i have simply sat and blocked all his attacks,
i have tried attacking instead of blocking.
What is the trick, what are the directions? WHERE IS THE EXPLANATION?
You have answered peoples comments, yet not said a damn thing about what we should do!
How the hell is anybody supposed to last past the first enemy?
Maybe overnight, everyone became masochists, and i remained the only sane man.
BECAUSE NO DECENT-MINDED PERSON SHOULD BE PLAYING A BLINDNESS SIMULATOR!

i don't usually rate badly but hey, it's all your fault.
maybe you are geniuses but i'm not sadly.
a game that is not player-friendly is just something that upsets me a lot. i thought people make games because it's a passion they want to share with the world ? Why exactly do you make games ?
i hope it wasn't intentionnal and was more of a "it's not a bug, it's a feature" thing.

Evil-Dog responds:

sure it's a feature, you're blind. Obviously a lot of people enjoy the game, so what does it have to do with why people make games? Do you think I made it at gun point or something?
We made it cause we wanted to.

I want to like it, it's an interesting way to play. It just relies on the players audio too much, and thrusts you in the middle of it with absolutely no idea what's going on.

I've died to the second warrior seven times now. I've tried to attack him before he attacks me like the first warrior I beat, I've parried an attack then tried to attack straight afterwards to no avail, and I've even parried both his attacks but it just seems to reset the fight. I'm obviously doing something wrong or being too slow, but I don't know where the mistake is being made.

Too unfriendly and frustrating to want to keep at it.

Ok... this game is really hard.

conceptually interesting however in practice a poor game, I do think if the controls were more intuitive and if there were animations for parries of hits like a simple jpg on the screen for a second id be a better game. honestly might be high but I feel like this game would be great in unity with 3d sound and mouse controls