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Reviews for "The Blind Swordsman"

Maybe I'm just horrible, but even with headphones, I can't seem to even get past the first enemy. I've tried attacking, blocking, whatever, when he's in front of me- and I've even tried turning around completely even when he's "in front" in case he's behind but after countless attempts I keep dying. Is there some timing issue I'm missing or something that's keeping me from playing the game? I have a dynamic headset and I'm not an idiot, so I don't feel like this should be unbeatable :/

I see the potential for a great game, and after reading comments I can see people have progressed further, but without a tutorial of any kind, I am simply unsure of what to do.

Very good idea but as others have said it technically doesn't work well enough to play effictievly. It was too hard to tell where the enemy was

Hi Evil-Dog and everyone involved in this game,

I've been studying sound design for a couple of years now and it's refreshing to see something experiment with audio to this full effect. I hope you continue to do so in your games as I think it's a very important part to games.

I did enjoy the concept of really listening for the voice to get your timing right. I just think there are a few things you could have done to make it a bit easier to play. Bear in mind my headphones aren't fabulous but I'm sure you want your audience to have a range of different quality headphones.

Firstly I think it was hard to know when you were moving. Because the players footsteps mixed in heavily with the enemies it was hard to distinguish between them. Perhaps a visual cue like a keyboard glowing when you pressed each button will help with that sort of thing.

I also think the non diegetic music was a big distraction trying to listen to the diegetic noise of the fight. To avoid it sounding empty you could some natural ambience of nightlife wildlife or the wind blowing etc; to still get the tone your going for.

However I think this was a very creative project and a great concept. Wish I could work on something like it some time!

I like the concept but unless you have headphones with good 3D sound, it's a bit too much.

really hard but I gusse bean blind not that easy as it looks