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Reviews for "T-Logic - Architeuthis"

Glad to see you finish this track! It turned out really great :D

Sorry I couldn't collab with you!

TaintedLogic responds:

Thanks so much, man! No worries about not being able to collab. Hopefully we can arrange something later this summer. ;)

This is without a doubt one of the nicest intros I've ever heard. GREAT job. Did you record your cello and stutter that too? :D

johnfn has a point about NGADM judges and atonality. However, I thoroughly enjoyed the song! Maybe because my music theory isn't as good as his and I didn't spend the entire song brain-spazzing about the unorthodox chords. :D

This seriously has such a nice groove to it. I also love the way you panned a bunch of the glitchy details in the different ears! That was fun. I love the white noise stuff you did too, although as a nitpick, I would've introduced the white noise at 3:12 in a different way, since it starts off the same as the white noise bit at 2:36. Glitches should be anything but repetitive, right? :P

As a stylistic critique... meatier drums? I dunno. Your stuff is generally pretty crisp and thin, and that was changed for this song quite a bit! Your sound design has gotten better, at least. :D

Great work! Hope to see some more stuff of this quality in the future! ;)

TaintedLogic responds:

Aww...thanks so much, LE! ^^ I didn't record my cello for this...but I did stutter the sweeps, that bizzare instrument at :23 from TS404, the bass, and those heavy chords at :54. Interestingly enough, I stuttered them in different ways: some using trans effects, others by automating the LFO, and still others by just packing a bunch of notes in a tiny space in the piano roll. ;)

Everyone has a different taste when it comes to clashing chords - I'm glad you happened to enjoy them! :D

I appreciate your compliments about the panning and the sweeps, and I totally agree about the "repetitive glitchiness" between 2:36 and 3:12. I was running out of ideas. XD

I agree that the drums are pretty bland, but that's not really what I wanted the listener to focus on with this piece. Still, I probably could've done more with them. I'm interested to know what you mean by "crisp and thin" - do you mean I don't use a lot of reverb, or that my textures usually aren't that thick (i.e., complex)?

Thanks a lot again, LunacyEcho! Hopefully I can keep up this quality of stuff. XD

This is great! I got some serious Thriller vibes at ~1:00. Nice job separating the countermelodies. Everything sits with a lot of space in the mix. The ping ponging of the bass is a cool effect and totally works in this track. As a general rule of thumb, I typically try to keep bass and any meat and potatoes percussion panned dead center, but you make this work.

I kind of want to see an animated music video for this song featuring a giant squid destroying a city. Any New Ground animators up for the challenge?

Great work! 5 stars!

TaintedLogic responds:

Thanks so much, SleepFacingWest! :D This is a really positive review. I totally understand what you mean about keeping the "meat and potatoes" panned in the center, but I kind of broke the unwritten rules with this one (in multiple regards). Love your idea for the animated music video. Thanks again for the review! ^^

Oooof yes. A bit of chaos with huge house and dance. Oh man you're really coming into the sound now.

TaintedLogic responds:

Another personal favorite of mine. Thanks again, KCJSDP!

A short review here, as johnfn and LunacyEcho have already said a lot of what I would've said.
Personally, I can really enjoy atonal music. This is probably even more atonal than most of your stuff, but nothing clashes in an irritating way, imo.
I like all of the sound design along with many of the melodies that many of the individual intruments play.

For some reason, this track really reminded me of this piece:

https://www.youtube.com/watch?v=-lFwchGSkes

(Crash Bandicoot - Heavy Machinery, in case the link ever becomes invalid)

Probably because of the way the tracks were built. I think you'll enjoy it ;)

Yep. Actually, the only thing that bothers me about this track, is the suuuuuuuuuper repetitive drums. While I get why you would choose to use them as you do in this track, I would still have made some more changes to them now and then (your changes, in the end, were pretty small), even if you'd keep the same basic rhythm. But in my head, I can already hear several things you could've done to make them more interesting!

Other than that, I think the mixing is really good too. So this track comes very close to a 5 from me. But dem drums say no!

Either way, great job!
I would love to hear you try out something with a more... Melodic and tonal melody sometime too! Something that evokes a particular positive feeling, or a very sad feeling would be nice ;)

Good luck!

TaintedLogic responds:

Thanks so much for the review, LSD! :D I'm glad you didn't think the various clashing parts were particularly repulsive. :) I appreciate your compliments about the sound design, melodies, and mixing. I'm not really that familiar with Crash Bandicoot, but I enjoyed the track nonetheless. I can see how some of the effects and structuring elements of that piece connect with this one. :) I agree about the drums - I didn't put a whole lot of effort into them (although if you listen carefully, you can tell I added a layered snare sample at :52 and increased the reverb). :) Woahwoahwoah...did you just suggest that I try to make TONAL melodies? >:O I'm kidding...I'll see what I can come up with! Thanks again, LSD! ^^