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Reviews for "RedMan"

Too damn hard. These *lives* you collect are almost pointless. if you get hit, you rebound back into the same enemy. Please grant like 1/2 second of invulnerability when you get hit to counter this problem.

Interesting little game other than that though. I like the rocket jump mechanic.

Floriaen responds:

There was 0.5 second :)
I just uploaded a new version with 1.2 second.
Thank you for playing.

The controls are weird. mediocre game.Enemies comboing.
Decent game :/ its a shame the bomb controls are good.id love this game more if it werent
for the flaws.

this is one of those weird games, like face man

why does he suddenly speed up like he is on crack

why is he red

why

that is the theme of this game, why.

Floriaen responds:

Because I am weird myself :^)

I just don't think this game is for me. The worst part is how you don't have much mobility. The way you throw the bombs is way off. I don't know why you're killed by some bombs and not others. Then again, maybe the D is for different kinds of bombs. After defeating an enemy, they still have a ghost or something that they left behind.

It's just too confusing. I guess it deserves points for creativity. I really have no idea what's truly going on. It's just not engaging enough to complete. It's quite unique at least. I just don't find it rewarding.

Floriaen responds:

You can't keep a bomb forever, there is a timer on the top left of the screen.
The bomb explodes with you while the end of the timer is reached.

I tried with S + arrow down instead of D but it was hard to play so I keep the D.

Thank you for your review.

[UPDATE] the timer is now showed on the top of the bomb carried by the RedMan

Ok, I got to 6th level and stopped there (after I almost completed it) and I see a few similarities with Sewer World (mainly reused death animation :D).

The main problem of the game is the controls. I don't have problem with throwing bombs and I got used to bomb jump too but problem is the movement.
There are 2 speeds:
1. I couldn't jump over that slug (aka too slow)
2. I ran into red water (aka too fast)
But even worse is that once you let go movement button, RedMan imidiately stops, even in air. And these two issues caused about 80% of my deaths. It looks like there was an attempt to create a bit realistic movement, that you have to run a while until you get to full speed, but that quick movement stoping doesn't make any sense. Quick running makes you overshoot the jump and once you let go the arrow, you stop and undershoot it.

Level design reminded me of Sewer World too. Bouncing fireballs vs black rectangles of death. At least here you can destroy that projectiles and there is not so many of them. On the other hand, when you turn the first fireball to ghost there is already a second one bouncing towards you. And also in Sewer World I could move much better.
I got the biggest problem with those fireballs in the level where there is fire and laser under it. In the end I let laser to hit me so I got on the other side of it.

Which remindes me of recovery time, that which I got when I played (0,5 s) was just enough for fireball to rob me of my coins, kick me in the air and bounce into me when I was falling down.

The only thing which saves this game is interesting world, good music and people who likes truly challenging platformers.

Floriaen responds:

Hopefully I made Sewer World :)

I always have right or left key pressed while I jump, that explain why I did have your issue.
I will make some test and try to fix that.
However I can't figure how you couldn't jump over the maggot.

Many thanks for this long review and thank you for playing my games.