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Reviews for "Planet clicker"

EH it fun at first I guess..... kinda but I wish there wuz more to it

I enjoyed it well enough. Kind of lifeless. I would have enjoyed a little flavor thrown in randomly.

Okay so we've all played Cookie Clicker. We know what makes it fun, right? Watching the numbers go up. Watching our elaborate collection of eldritch cookie generators pile up. Selling our Grandma. Planet Clicker enjoys none of those benefits. So what does it offer instead? Not a whole hell of a lot.

Where Cookie Clicker was silly, Planet Clicker takes itself seriously. Where took a simple premise and cracked it up to 11, Planet Clicker takes an elaborate premise (seeding planetary life) and dials the interest back down to near zero. (Seriously, this makes Spore look epic.) Where Cookie Clicker does what it can to be fast and responsive, despite the limitations of being implemented in JavaScript, Planet Clicker is so bad at leveraging the pros and cons of Flash that A ONE SECOND UPDATE LITERALLY TAKES FIVE SECONDS.

For a shameless knock-off, this game sure loves to reinvent the wheel. Remember how in Cookie Clicker, most of the actual play game from trying to guess which was faster? Taking a series of small boosts now, or saving up for a big one later? Well that's all gone here. Instead, you NEED to buy so many of the less desirable upgrades before you're ALLOWED to buy a better one like Human or City. Sure, it makes thematic sense, but it absolutely destroys the gamplay in the process. Seriously, agonizing over the decision of when to go for the next tier literally WAS THE GAME in Cookie Clicker.

And while technically, you can see your upgrades, and they look fine, they're not as spectacular as they were in Cookie Clicker. You never see explosions of life or particle effects or amusing news headlines about how your planet is doing. I guess you can see your cows from space. So there's that. But it's too little, too late. It's nothing compared to the showers of cookies and armies of Grandmas you've already seen in Cookie Clicker. I could personally make this game in Flash and have entire herds of cows swarming around on the surface, and even if that was too hard, I damned sure would have implemented a delta-timer rather than just trusting EnterFrame to run at a fixed speed.

Bottom line, Planet Clicker does almost nothing its spiritual ancestor did right. It's excruciatingly slow, mind-numbingly tedious, completely devoid of humor, and ultimately it's the one thing a god-game about seeding life on a planet has absolutely no excuse for being:

Lifeless.

why don't animals generate life? they reproduce.

With having over 70 antimatter condersators in "Cookie Clicker", I had enough clicking things.

And this feels the same. I like this, how the planet keep changing, you did good job there !