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Reviews for "Archimedes' Labyrinth"

cool beginnings - but i'm not sure what i'm looking for or trying to accomplish. if there was some sort of indication of what the goals were, that would help a lot. good luck.

Needs improvement. I think i found the exit and everything just went black. I don't know what you plan on adding, but I feel it's missing something.

Bcadren responds:

It's just a small prototype anyways. What I'd like to add if it's a full game is a lot of levels and other things; but for the moment. I fixed the glitch that was causing the endgame screen not to show. Don't be disappointed that you didn't get it, it's just a screen that says in the same (Green System) font as the opening

You Win!
Thanks for Playing.

Your Score was:
[Score the Second you hit the exit]

When i first read Labyrinth, i thought it was going to be a classic maze. however, that's not the case. you can get lost and turned around without knowing where you've been really easily. there's not really a way to figure out where you've been and where you are going. is there a destination point you're trying to get to, because i spent 10 mins going through portals and never could find it of there was. it felt like i was going in circles because every tunnel looked the same. anyways, this has potential, but i am stuck as to how to provide positive feedback. maybe add a different color hue to the walls in various sections, or a map overlay showing where you are in relation to the overall picture. also, you never mentioned how to activate the fire pits(?) located in the middle of each intersection. i figured it out by clicking while facing it, but maybe not everyone did.

Bcadren responds:

Honestly; that's the concept; you can't tell where you are without leaving breadcrumbs (lighting torches) and trying to draw a map on paper. Making the rooms unique would ruin the concept a bit. Though yes, there's a solution...and actually there's only 8 rooms in the prototype.

I've voted to save, but I must say I haven't been able to do anything in this game. It's a good thing I don't suffer from claustrophoby so I didn't have a panic attack. I couldn't see anything. Also the game completely hijacks the mouse movement -- you can't get the pointer out; I had to press the win button.

Bcadren responds:

Escape unlocks the mouse. >_< I do know that it's a complete game and it's winnable as is; but reason it was long a 'dead prototype' was no one really found it fun. Even I didn't. Too much work went in for me to just delete it off my drive though. Any words about what would make it more enjoyable to you would be helpful. It's based off basic FPS controls, just no guns to it.

This could be good, but NG is not the place for this type of game. The mouse controls are waaayyy too sensitive and the movement controls (WASD) just feel really clumsy and awkward. and turning up the brightness (lantern) is an absolute necessity, and game starts out so dark that I missed half of the hallways(?) at first.

Bcadren responds:

I'd have to ask you a couple things. (Respond in PM if you will). What kind of system are you running? (Lighting is fine on my own computer; but that control was added because other people had the same complaint, so I'd like to no what OS/browser, or whatever causes it). If not here and not Kongregate where would I put such a game that it would 'fit in'? And best description of the area is 'twisty turny tunnels all alike' (underground).