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Reviews for "HootBow"

It's a neat idea, and pretty challenging. It created some tense moments when you missed and had to try to get the arrow around the creature you were aiming for. For 48 hours with that concept, it's pretty enjoyable for a little while.

My only complaint is with the music. You thankfully give us a mute option, but it's still grating.

What a hoot!

Pixelulsar responds:

nice one!

The reason this game warrants two stars, rather than the one star I gave to that other one arrow game, is because this has better art, music, and character design and a better feel in general. That said, the reason it fell flat was because of the gameplay mechanics. I thought this would be a more fun and engaging game than the One Arrow game, because it says in the description if you mouse over the game square, "you have one arrow to DEFEND yourself".
But no. It falls into an inescapable pit of boredom as you charge up for 8 seconds...hop a bit...and HUNT DOWN the little green things rather than defend from them. Maybe it's just me, but this 'one arrow' thing gets old fast. Honestly, for two whole days, you could have done a lot more. Like, A LOT more, regardless of the simple "only get one" aspect of the Ludum Dare.

To be blunt, this is hardly worthy to be considered a game.

Lame.

There's a space between the owl (you) and the arrow being fired, so if the enemy is too close it won't hit them.

Even when you kill an enemy and they turn white for a fraction of a second, they can still kill you. I mean, this is basic issues that make the game su

Also one problem are the arrows being shot at full power still flopping too fast. Can't even aim. Another game right next to this one on the front page and it's got its own problems, but it's better, honestly.

Wow this totally doesn't look familiar at all, at least the other Arrow game had better aiming so you had some control on where the arrow went. Decent looks and music.