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Reviews for "Dragooner"

Not a bad game, Consider making the warning arrows ( warning of approaching enemies) more obvious. They blend in fairly well with everything maybe if they blink as the enemy gets closer? Good Luck

-Wyvers can get killed and does not respawn after that, making it pretty useless to help mob clearing.

-Retrying a level takes away all the skills you purchased, but although the golds appears to be 0, making a single purchase automatically changes the gold amount to what I believe was the amount on death.

-The enemies on a wave are not fixed amount. In fact, each wave is just a timer, during which you are attacked by the enemy waves spawning within that timer. You just need a single enemy alive to prevent the spawning of the other waves, so if there is an enemy that might follow you, take him away from the base and dodge his attacks until the timer runs out.

The concept is nice, but the game has way to many errors. Also, considering how extensive is the amount of powerups you are allowing to the player, try to give more information to make desitions. Actual amount of hit points of the island, enemies, and players would help a lot. Also including the base or % increase of each upgrade.