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Reviews for "World chaser"

A lot a wrok has been done on this game keep it up :)

Few gamers complain about the lack of originality put into the games of today, resorting instead to vastly overused "Call Of Duty" or "Gears of War" formula, so its rare to find a game with even feint traces of originality in the vast labyrinth of games out there, however this one sparked my interest.

"World chaser" is a multidirectional shooter from t4upl, in which you play a dot traveling the world seeking paradise and shooting an other dots that get in your way. For each world you are given new rules of which can change the game entirely, this leaves a challenge as you are forced to change your game plan every 25 seconds, making your eminent death that much closer as your swarmed with enemy's from all sides. Soundtrack wise it could be described as monotonous yet fitting and annoying yet strangely relaxing at times.
Final verdict:
"World chaser" is a vary fun and intricate game with high renovation potential.

t4upl responds:

aweosme review :)

Well, this was surprising.

I don't know how to start this review. I mean, this game certainly surpassed my expectations. It's the kind of game where I didn't know what to expect when I started it. Basically it's a simple top-down arcade style shooter, I guess the closest major game is Asteroids but I was born in 1996 so I wouldn't know. But there is this thing with games where you far too often get set into rules, never changing. I can always do this to get that, you know. It's games that break it's own rules occasionally that keeps the player on the edge, not knowing what to expect. But this game, it takes it to the extreme. The gameplay is constantly changing, and just that aspect makes it incredibly appealing to me. There's also the little things, a somewhat random difficulty that makes it a different game every time I play it, the fact that when you really want to you can make your last bar of health last a very long time.

This game is also very hard to review. There's so little it's hard to say what makes it good, like Pong. But it's just...good. This is the game I want to rate five, then come back every day for a week and rate it five every day. A diamond in the rough.

t4upl responds:

Thank you for writing this review. Glad you liked it.

i came to this expecting nothing and found myself pleasantly surprised.
i really like the gimmick of the gameplay loop, and i feel if this got a proper overhaul the result would be pretty unique.

the game as it is in its current form is fairly unbalanced, as proven from the fact not a single person seems to have cleared it (going off of medals).

the main offender is probably the extremely low chance of actually landing into the final world, since it's only a 6%, and to even get there you have to go through literal hell itself at least once lol.
one solution would be to increase the chances of getting to circle 4 slightly every time you reach a circle 3 world.

the second problem is the high variance caused by the sheer randomized nature of the gameplay: there's no real difference between easy and hard mode, since all it boils down to is getting lucky by landing in good worlds, and especially not ending up in the 3rd circle 7 times in a row.

the controls are somewhat slippery, so it's real easy to just slam into enemies and take a bunch of damage; the fact you can bounce off walls if you walk into them is especially annoying.
ironically i found myself more comfortable moving with the actual slippery modifier than normal controls, and that's saying something.

the rate of fire is also a problem, as enemies spawn at a much higher rate than you can shoot any of them down. their hp also seems inconsistent, as sometimes i can defeat the same enemy in different amount of hits on the same level (regardless of world rules).
it ultimately boils down to how many screen wipes you manage to luck out in a row, but it would be nice if there was something like piercing already built in, like in the sniper level.

boosts stack, which does help if you somehow manage to survive long enough in a single run to get more than one of them, but the overall control of your character still ends up being somewhat poor.

i also learned that pressing R at any point resets all your progress (awards, worlds album) , so heads up on that.

t4upl responds:

Thanks for the comment. Glad you liked it.

a simple good little time waster i like how each level has its own rules great replayability