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Reviews for "10 More Bullets"

My biggest qualm with the game is how much the player must rely on luck to get big chains. Sure you can wait for the perfect moment to start a good chain, but after that you can do nothing except hope the game spawns enough ships to make the chain last a long while.

So, some additions to consider if you make a sequel:
-Add a timeline or minimap to show the player when big ships are about to spawn.
-Giving the player some control over booster pickups. Let us choose which ones to pick up, use, and/or remove at will. This will also have the benefit of giving us something to do while a chain is going on.
-Diversify the game's progression with non-linear upgrades.

TERRIFIC GAME!
can improve new things like more kind of ships and kind of powerups

I liked the game a lot, but there are a few features I personally would've liked implemented. The grabbers' intelligence is kind of low... For example, there are 3 grabbers. 3 small coins drop, and 3 big ones drop. They get the small ones. The big ones disappear. That is one of my only complaints worth noting, but other than that it's one of the best flash games I've played in a while ^_^

Also, when you run out of bullets... Am I the only one that hears "0 bullets. Shit."?

sushistory responds:

tks! yes, there could be some kind of upgrade that make your grabber smarter.

I suggest adding more different ships to destroy, or more perks, or anything like that.
If it's too hard, maybe make a sequel. It'd love to play a sequel!
Oh, and maybe some difficulties. Maybe in Easy you get 10 Bullets and in Hardcore you get 5 bullets? I dunno. But anyway, greatly fantastic game!

very good game, very addictive !