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Reviews for "Mech Repair Bay"

reminds me of mech-warrior

Which I love, feeling good tonight so 5/5

nice

well sculpted poly's. maybe try to render with more complex skin =) give it a but texture to make it feel more real =)
U use maya ?
greetz

Kinsei responds:

well I don't tend to use maya for modeling, I really don't care for it's interface, So I use 3ds Max (both owned by Autodesk now) but I do use maya for rigging and animation.

It's a compliment.

You know it's quite hard to model for games, so take it as a compliment!

I'd love to see a re-render of this with a widershot of your scene. Maybe try a include some subtle lighting instead of having it so contrasting. Light it like it's a dark unknown area. With things like your red lights, lamp etc giving hints or the mysteriousness in your scene. Instead of having it such a bold impact.

Get yourmood through by using coloured lights like cyans. Pale blues etc.
Keep it up!

Kinsei responds:

some global lighting would probably help this piece. I also have the sparks done better now.

The biggest trouble with modeling for games is the fact that they usually need to be a lot lower poly for quicker rendering. Although hopefully with the progression of technology, soon we'll be able to be as free with all the models in games as we are with animations.

Review Request Club

Again a very nice pic and not so "static" like the corridor one because of the sparcs (which look pretty nice in my opinion ;) ).

Again the lightening is done very well in this picture, it looks very realistic. The only problem is that it looks as if the light bulbs aren't switched on, they are so dark. So where's the light coming from then? ^^

Anyway, I think there should be some people visible in this picture. It's a repair bay after all and there should be some people running around, doing various things.

{ Review Request Club }

Kinsei responds:

thanks for the reviews guys.
like I said below I have done better sparks on a newer one, I'll get it up soon, probably in my art thread
as for the light bulbs, I can try to add a glow to them to make it look like they are on, lets jut hope it works. I tried a flare and a couple other effects but it looked obnoxious and really destroyed the piece.

And for the people thing, I sort of agree and I sort of don't
people would give it a more realistic, "lived in" feel, but I also figured that in a futuristic shop, people may not be needed in the repair bay.
yeah robots will begin to fix there own kind, then build there own kind, and then there brothers will slowly take over the world and crush us under there metal human like feet!
creepy huh? :P

Looks like 3D graphics from 12 years ago...

no offense tho... thats actually quite nice. looks alot like a room in Dark Forces II. well, from wat i remember.

teh sparks looks a bit too monotonous.. what i mean is it has too much of just one color to it.

it a bit plain to the bottom left hand corner, but it better than plain whitespace.

teh cockpit glass could use some transparency... wanna see some of those inboard controlz... :O. possibly some gloss too.

and everything seems to have similar properties other than shape, color, and texture... wouldnt making metals a bit more shiny make it look more realistic? or maybe a battle-damage related texture map added to the MK II's leg?

but then again, im not that big in this either so... those were just mah opinionz...

SCORIN:
VOTE: 4/5
REVIEW: LOOK AT TEH BIG NUMBAH!!! :D

Kinsei responds:

Graphics from 12 years ago?!?
how harsh, and after all the nice advice and scouting I gave you, lol
you know this is twice I have had some one tell me that one of my scenes looked like was from a game. Although I guess that is some what of a compliment.
as for that blank part I guess I could stand the leg up right and move it down a little to take up that blank space. I'll work on an opacity map to go on the mech glass and rough up the MK II some more, I did some damage, but not enough obviously.
Thanks for the review my man, and good luck, your now in the portal. I look forward to your progress.