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Reviews for "The Peacekeeper"

With the smooth animations, hilarious story, fun-as-hell gameplay, and super satisfying bloodsplosions, The Peacekeeper shows that A10 and Berzerk know what it takes to make a good flash shooter. However, there are a few things I have gripes about:

-The fact that you get bonus money from how much health you have left is somewhat odd. This mechanic lead to me waiting for my healthpack to recharge while leaving one or two enemies shoot fruitlessly over my head at the end of a wave.

-The lag on using abilities can be a bit annoying, especially with the EMP, since it's meant to give you a second to fire back.

-The enemies who use shields, while not difficult to deal with, can be awfully annoying once large numbers of ruffians show up. Instead of making them (and anyone behind them) immune to any damage besides grenades while they have their shield raised, why not give us an upgrade that allows us to pierce a certain number of enemies?

-I wish there were more missions available for when you complete the story mode. The main goal for most players is to get all of the upgrades, but this becomes a huge chore when you make only about 6000 cash per level. More missions and challenges that give increasingly large rewards would make this a much more interesting experience.

Just plane awesome! The animation, gameplay is all what you will expect from a flash game.

It feels really good to make peace and have a laugh at the same time.

The Peacekeeper has character, style, mojo, and everything else you want in a fixed-shooter. The game itself is addicting and challenging. Stuck in a trench, you crouch and roll to avoid fire, and pop up to make peace with your machine gun or other weapons you come across. Killing enemies, ahem, 'making peace' nets you money to upgrade your gun of peace and other abilities to keep you alive to make more peace in more levels. You'll need the upgrades, too, because the enemies get faster, stronger, and more dangerous firepower. While the gameplay gets frantic as you duck and roll in a veritable bullet-hell, a cool head and strategic shooting will keep you and your dreams of peace alive.

In the spirit of peace, let me gently say that I do not usually enjoy dialog in shooters. It's often overly-dramatic and painfully hyper-serious, which undermines the game's feel and spirit. Not so with The Peacekeeper! With the gonzo-psycho violence...dang it! I mean, with all the exciting peace going on, the dialog is the perfect match. Look at it this way: this would be an above-average shooter without the 'Intercepted Transmissions' dialog before levels. But the hilariously zany pre-level conversations truly elevate and define the game. Yes, the writing is that good! I want more!

In conclusion: PEACE YOU!

This is not awesome but its ok

Great and hilarious two words anyone would use to describe this game. Also the "Intercepted Transmissions" are hilarious!