Having actually worked at this kind of job before, I find the inherent insight quite refreshing. In such a situation, you'll never do as well as you want to - but if you're careful, you can do well enough to finish. Storyline was great. Graphics were adequate. Interaction with NPCs were realistic in the sense that you had to tell people what they wanted to hear, and you didn't have a lot of time to figure out what that was (I liked that!).
In particular, I ~very much~ liked the idea that you had to balance Interest and Trust with every person you met. Indeed, I think that, this game, were it properly modified, could serve as a training aid to corporate sales divisions... letting go of leads that didn't suit your purpose and continuing on with leads that expressed interest.
As a game, it still lacks some things - a few of which I can describe, and a few of which I cannot. If you were to seek out full marks from me, I'd say that you should have a few badges up for Newgrounds. I'd also like to see some kind of upgrade system and/or a New Game+ option, whereas the player can hope to fill their Confidence meter and regularly be a top earner in either total money earned or number of contacts made. Conversely, you could extend the scenario and make the game a little longer - giving the player 2 or 3 or even more projects to work on during the course of one sitting.
In short, the game is great - but it lacks any kind of replay value or advanced strategy. If these issues were addressed, you'd have 5 stars from me.