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Reviews for "Mr. Tart"

Nice little puzzle platformer. Glad you got that one bug fixed and the game released. The artwork I find works really well. I can definitely see more sequels as you can add so much more content and with that more levels. Keep it up.

MAXGLOCKLINGGAMES responds:

Thanks. At least I have a nice comment here!

I like the choice of music, and the art is cute. Very challenging.

Wow I really enjoyed this platformer. Needs more levels. I demand a Mr. Tart 2! This was the most fun I ever had on a platformer game. You should be glad because platformers aren't exacty my shit either. Needs an auto restart. The artwork is very cute. The choice of music isn't half bad either. Better than the music on some other platformers I've played. Not as challenging as the other reviewers said but I still enjoyed it. You could make sequels to this such as: Mr. Tart Halloween or Mr. Tart Christmas and make versions based on holidays. I would love to see that. Keep up the great work!

It is really not fair nice game like this to be forgotten in a day and bulshits like 'Evolvo' to stay in 'featured' for months!!! The system that decides the featured games should be changed!

898 views?!

What a shame. I have to say there are few things in this game why I understand it didn't do too great. But t0 have less than 1k views on a nice game like this is just unfair. Here are a few tips for your future projects.

1) Auto respawn
Dude seriously? I don't in what software you made this game or how well your coding abilities are, but this should not be that hard to make, and I think it would have easily earned you a slightly higher score.

2) Puzzle mechanics
First of all I really liked your puzzles most of them were pretty clever. However, you should make the puzzles less annoying. Balancing the key was kind of hard, but not in a good way, it was just plain annoying. Try to make the puzzles more about figuring out how to solve them, and make them easier to complete.

3) Force players to use WASD
I'm probbably just weird, but I almost quit your game because I was stuck in the 3rd level. In the 2nd level I wasn't paying attention to instructions written in screen and I actuality pushed the 2nd player in the hole, which allowed me to complete stage 2 without using WASD. Because of this I figured the second player was actually some kind of block which you could just push around.

As said before I really liked it. I made 2 games similair to this one and I'm releasing the 3rd part soon. you should check them out for some ideas. If you ever have some questions, feelfree to PM me.

cheers mate