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Reviews for "BitBoy - Greenfields"

Enjoyed it. Fuck the low bees though.

This could just be a general critique, but all the game designers should just automatically make the directional pad and awsd interchangeable. For the leftieeeesss.

The game is really simple, almost too simple maybe?

ZeroTolerance64x responds:

While i was designing the levels i did not know how hard it would be for other people to beat the levels, for my self it was super easy to complete the levels because i have designed all timings & game entity speeds ect i was knowing to much about the game to play it ^^.

I think i will repolish it soon after i have written the new Design Documents.

I don't quite know how this game got to the frontpage but something like this calibre doesn't belong there.

The levels are too easy, it's too linear and there's no major plot/goal behind all this.
I am aware that Indie Games whatsoever don't need a plot, story or something in between, but thrown into a game, without introducing the world, character, the main set of the whole "thing" just feels wrong.
Sometimes you get thrown into a game with an objective (or atleast any kind of goal) but this one has none, therefore, you'll just get thrown into the game without knowing anything about it, leaving the player all on his/her own.

Musicwise, it's okay but on the other note, the track will become quite annoying after 5 minutes henceforth, getting more and more annoying after every passing minute.

A platformer is nice overall, but NG is covered with dozens of platformers which haven't seen the daylight of frontpage that might even be better than this.

It just feels incomplete, dull and just the alpha of a (maybe) good platformer.

I have to be generous and give this 1 1/2 Stars at least, that's all I can give.

ZeroTolerance64x responds:

This is a kind of Experimental Work, my aim was it to get reviews for the controls and time management in game my comments for the game says it at all. The Problem with the story was that i am not an artist and also mostly working with Programming Langs like (Obj-C, c). and not script langs so Javascript was kind of annoying for me to work hardly on that game ^^.

But huge Thanks for all Reviews i know now that the game design has potential for a good game and have started working on the Game Design Document.

Target Device Family will be IOS (Maybe Android too i don't know atm i don't have enough android devices for debugging).

I have now also an well idea for the story i think. May i will update the game soon...

plataformer without jump, i didn't like that, but it's a nice game though

Decent game once you figure out how to play. Took me some time to realized I couldn't jump, haha. You really have to try hard to get all the timings right or else the dogs will get you