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Reviews for "A small talk"

Idea submitted: I asked him if I could talk to him in the escape pod and he didn't answer. This is a very good game, and I very much enjoyed it. Bravo! It's incredibly intense and the general feeling of imminent danger places a very strong stress on the player while being simultaneously enjoyable.

i love it but i die no matter wt

I've been interested in your activity since "400 Years". Your reflective games are interesting and original, their tasks are not obvious and overall they offer to the player a remarkable experience.
For the general aspects I must say that I like pixels and Kevin MacLeod's music: they're both a good choice for a game nowadays. More specifically I enjoyed the intense mood of "A small talk", the atmosphere of the situation and the attitudes of the AI involved me at the point that I almost got confused about reality. At first I found hard to figure out how to deal with the objective of the game, since you're clearly supposed to escape but doing it by typing speech to an AI instead of actions to execute is quite inhibiting.
What follows may be spoilering. I finished the game in both ways, but the biggest obstacle that I met was that the AI didn't want to tell me about the "ESC POD"; after trying several times I noticed that it only did when I had already asked for food: if I mentioned the "ESC POD" before mentioning food, the AI would never admit that there was a pod. Instead, if I first asked for food and then mentioned the pod the AI immediately told me about the real situation. I don't know if this is a problem of the game, but until now even if I tried I wasn't able to solve it by asking about the pod first, then for food, and then for the pod again. I hope this was useful.
Maybe this game would need more story and dialogue development, but I found it very entertaining for a short but intense play. It makes me expect very good comings.

Very unique interaction. Please expand on more possibilities. Only problem I had was my first question went completely unanswered. "Are you hot?" is always a good conversation opener.

i feel sad. :(
the decision i had to take at the end was rough...
there should be more games like this,that makes you feel emosional.
you should further increase the Vocabulary/Grammar of the AI,most of the time i am scrambling for simple sentences to type.
and also make MOAR!! and i also like the fact you can see around your surroundings.
maybe add a survival aspect to the game!