I really enjoyed this! It's a lovely concept and the story is well written and delivered. I only give 3.5 stars because I felt there was a strategic and mystery element missing somehow. Like, maybe the translation of a passage in one era being required to make progress in an earlier one? Certainly, like one of the other reviewers, I wanted it to feel harder somehow... like I was struggling to piece together the truth... If you were going to redo something like this, it could be fun to play around with different writing styles - like, old Shakespearean English in one era, Clockwork Orange-style futurespeak in another - which would add a layer of difficulty. It'd also be cool if there were a sense of greater interaction between me, the linguist, and the other team, the archeologists. More messages from Lavendar, maybe, as my translations suddenly spur new and strange discoveries? Or a division between me and them as I suddenly start to discover what it is they're digging up? Anyhow, with all these random ideas I don't mean to lose sight of the fact that what IS here is really very well done. So respect, and thanks for the great game!