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Reviews for "Color Tanks"

It s more like a paint war than just tanks.

JohnJensen responds:

One of my name ideas for the game was actually "Color War" :)

Timed upgrades? That's pretty lame

Eh...Got bored at some point...Pretty damn fun until I got to that stomping diamonds thing though.

I'm sorry, the game looks like you had a good deal of work put into it and had a lot of various options, but there was no balance at all. I felt that the game was way too easy, even for something designed to be casual, and what items weren't overpowered really didn't feel usable at all. The only thing remotely challenging were the boss battles, and that's because you disabled half of the items. Here are the basic problems:

-Quad/Homing combo: This is probably the main thing that ruined the game for me. Combining this with the shield meant that aside from bosses I could sit still and hold down the mouse button and I won the game.

-Final Boss: I think you got your difficulties a little mixed up here, I felt like the magic hats should have been the final boss, or any other boss after part 3 for that matter. The enemy green tank really had no sense of accuracy and just really wasnt very hard to kill.

-Extra Lives: great idea but way to cheap, I'd suggest at least 1,000 per life

-Chopper- It wasn't really a very user-friendly item, you could couple it with mines, but it basically gives you the same thing as jet pack but at a lower height and costs more

-Velocity-Really the concept of knock-back seems to do more harm than good in this game considering you don't have endless range.

-Freeze- It was also rather overpowered but never really had a niche, since homing just always seemed to be so much better.

-Puppet- Cant say much, wanted to try against boss 5 diamonds to see if it worked there, but it broke when I went back to it because the diamonds didn't spawn but the watch did. Other than that there wasn't much use for it in my opinion.

-Shoot up- I see your thought with this, where it would be good against air, but it kinda screwed you over against ground units in doing so, so it just didn't have much going for it.

-Nuke/Heli aid- I cant say much on these cause I never really felt the need to use them. 100 lives, plus a shield, plus quad/homing combo meant I never really felt in danger save for the boss battles where these two items were disabled anyways.

The graphics were good and the controls were pretty smooth, but I just found the game play itself to be rather boring and that's why I'm giving the 2.

JohnJensen responds:

Thank you for the fair review! I appreciate it. I could blame my lack of making upgrades in games, but it's more healthy to just acknowledge I did what I thought would be fun, and then note down what worked and what didn't, and keep it in mind for future games. Thanks again!

Really professional and nice menu (with its own physics!), and art/music. But it's not too original...at the playing area is way too small. The paint blobs are stupidly hard to land, because they have low distance and speed, and when I do land them, they don't deal enough damage. There's really no purpose to the game, it's just my and the enemies spraying, and because we have the same range, we're really just trading hits for hits. The upgrades are unique, but rather useless (like chopper, it just makes it harder to aim my blobs), and the trampolines are just stupid (conveyor belts are almost past the line). Takes no skills and it' just holding down the mouse button and moving around aimlessly.