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Reviews for "Zombie's Castle"

Its a pretty good game I gave it a 3 because when I went into the yellow temple when you needed a yelow key I was lost and it took me forever to find the exit and you should also lower the sensitivity and add some sights.

Okay this has some thing it needs to fix like how I can walk past ever zombie and not die also the poor controls I mean they just suck. Oh and the sound effects suck and the music gave me a headache or what ever you call that thing on the start up menu. But its is nice to see some one try at a 3D flash game.

There are several problems holding this game back from being very good such as the lack of a minimap which would've been very helpful on account of the fairly large level design. The draw distance needs to be increased it feels very jarring going from any first person game to this. The cursor needs to stay center-screen and it needs to be made a lot smaller. Whenever I was walking down a long corridor I found myself looking at the ground to see if anything was coming. I don't care whatsoever about the low graphical fidelity the clashing aestetic does bother me a bit though for example, the pixel art gun mixed with the 3D boxhead zombies. I also feel that having the same textures on every wall made for some cheap shots because what I thought was a straight hallway ended up having several paths which branched off from the hall which meant that zombies can simply walk around corners and blindside you. The level design was really good though :) I feel that if you implemented a switch mechanic the level could have had secrets ,and subtle nuances that would've made the level design even better. The game also could've benefited from alternative fire modes which means you don't need to make another gun sprite and the player could have a little more variety. The fact that I can only move and shoot on a single plane was quite annoying (I noticed that no matter how high or low that I shoot it always hits the same place on a wall or enemy) and if you were going to make the level this large then you should up the player's walk speed so we can get around easier. Putting in a jump button and utilizing the upper sections of the level for something other then eyecandy. I feel that the enclosed areas shouldn't be as closed in as they are because there is nowhere to go if you get crowded by enemies and with your enemy placement that almost happened twice. My last complaint is that health pickups should either restore more health ,or be more plentiful. By the way I did beat the game and currently am holding the high score of 39,186 and my nameplate says TIP. I never critique a game without playing it all of the way thorugh. I enjoyed this ,but there are many areas to improve

Great game. It was pretty easy to get lost, turning controls were disgraceful, lack of an expansive soundboard, lack of weapons and upgrades, and the slow loading screen would turn anybody away, but I liked it alot. I also managed to get the highscore :D

After sitting through 2 complete loading screens, I had expected a bit more. Overall, I guess it's alright.the controls however are subpar as the mouse makes turning very loose. I found myself in combat against a zombie and was simultaneously turning as I fired. Could have been better.