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Reviews for "Cathode Raybots"

Honestly... I have a lot of problems with it. Feels too generic, overdependance on user-generated content, absurd loading times (SPECIALLY preloader), controls (specially the "charge shot") and the low quality in the bot behavior (they follow a pattern so simple that Cirno on Easy Mode is HARDER.

it is a nice game but.....the.....loading it not load!

Really cool idea, but user generated content lets it down. It just felt like fighting Quick Man (too spazzy) or Metal Man (Easy if you know what you're doing) for 90%+ of the bots. Which results in a game that isn't as fun as it should be. Once I was up against a bot with a beam sword in a mazelike arena, that only prior knowledge of the bosses pattern could possibly allow me to beat.

And I found the rating system to be a bit unclear. Am I rating how much I liked the bot or how difficult it was? There should have been rating for each, because there are many difficult but cheap bots, and some easy but fun ones. That way spazzy and heavily memory based bots could be sorted out in favour of legitimately challenging ones.

Bottom line: Relying so heavily on user generated content pretty much ruins the experience for me. when I play a game I want professional -- or at least dedicated amateur -- content.