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Reviews for "Ghost Light Lost Levels 1"

So the first one was excellent. Really alot of fun.....You should get kicked in the balls for this one! In the best way possible of course. Damn was that first level frustrating.

Comacolors responds:

Hahahaha, glad you enjoyed it.

Seems like the first level ended up being the hardest, I really dropped the ball on that one. It's by far the oldest, basically brought over from the original prototype build of the game, so I played it way more than the rest and I think that skewed my sense of how hard it is.

I'm glad it didn't wreck your experience, and thank you kindly for the input.

Was really good, and frustrating as hell. those troll spikes man, they were EVERYWHERE. I might have to check my bed tonight when i got to sleep to make sure they aren't there too!

Comacolors responds:

This is definitely one of my favorite comments, and I'm really glad you enjoyed my game :)

Came for the story, got punished by the levels. At least this time there's something that will make me have to replay ALL the levels on hard mode when I come back for it!

Comacolors responds:

I definitely took your comment on my last game into account on this one, since the medals are much more important in a game like this. I'm feeling like I may be stuck with that dumb mistake in part two as well, I sort if painted myself into a corner setting that precedent, but I'll do my best to ensure that there will be no more easy medals from me after that.

Thank you again for all the feedback, it's been very helpful.

I utterly love games like this! I'll be sinking my teeth into it when I've got spare time, but what I'm seeing now, it's amazing! Good work indeed. =)

Comacolors responds:

Awesome, I'm glad you like what you've seen so far. I would recommend starting with part one if you haven't played it yet, since it introduces the characters and game play mechanics and isn't as brutally hard.

I really hope you enjoy my games. Thank you for the input.

This game is fantastic, and the difficulty level is right up my alley.

Regarding the difficulty level, since others seem to be complaining, the levels do ramp in difficulty properly. The first level IS NOT the hardest level, the last one is (requires exceptionally precise timing).

Games with difficult levels like this don't play like normal platformers - you must be patient, and plan your moves much in advance of doing them. All of the levels have 'safe zones', where nothing can hit you; all you need to do is plan your movement to these 'safe zones' (the first level has plenty, the last level only 3).

The only true flaws this game has regard the orbiting spike blocks: they are supposed to bounce off of you but sometimes (the fast moving ones on the last level) can get stuck inside you. Not a huge problem, since the easy solution is don't get hit. haha. A second possible flaw (unless it was intentional) was the moving platforms don't carry you with them and move slower than your walk, so you have to rapidly tap the arrow keys to position yourself on top.

I spent about 2 hours playing this awesome game, and I can play through the whole thing with <5 lives. (I can get all the way past the first boss without even losing a single health). If you want, message me and I will create a video walkthrough.

I would, however, put somewhere in the description that all of the enemies need to be killed to unlock the finish door. You might also consider putting a warning in future games of this difficulty, since the general NG audience may not be apt to these kinds of games. Make it like the entrance to porno sites (you didn't click 'exit', you knew what you were getting into).

Overall, very solid mechanics, great gameplay, I loved it! ^^ In games like this, the mechanics of the platformer engine itself REALLY matters (a properly difficult game shouldn't have the controls fucking you too), and this game play beautifully. Haha looks pretty too.

Great work, especially if you are new to this. Going to play the first Ghost Light.

Comacolors responds:

I'm really stoked to hear that you enjoyed my game, and I'm seriously impressed that you were able to master it that quickly.

It's really encouraging to hear that you felt the difficulty curve was alright. I think the biggest issue with the first level might be that it's just a totally unfair barrier to entry for a player I failed to adequately prepare. Anyone who didn't play part one really had to hit the ground running and that's a pretty serious blunder on my part, I'm glad it didn't ruin your experience.

The spike balls occasionally getting suck in the player's hitbox is definitely a problem, and while there was a way to address it it made them put even more of a strain on the game's performance than they already do so this was the best I could manage at the time. As for the platforms, they were intended to work that way, or rather, I built the game around them working that way before I knew enough about programming to do them properly. Both of these issues were a direct result of my limited programming knowledge, but I'm doing everything I can to improve and I'm hoping part two and it's lost levels will reflect that.

I'll definitely do more to warn players about the difficulty in future games like this, and just to better communicate to players in general. I'm truly grateful for all your feedback. Thank you.