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Reviews for "Super Princess Luna"

I like its cute characters But i cant jump.
Maybe you could tell us the controls.
But still.
It looks great!

PrincessNinjato responds:

its on the title screen but Z to jump and X to run fast
I am still working on a way to land on badgals to kill them at lease

When reading this, note that this review is affected by my personal opinion. I'm not "the truth" or "everyone".

About gameplay:
I dislike how jumping is more like flying.
There is no transition between hitting an enemy and being snapped back to the start of the stage, or between reaching the Star berry at the end of the stage and being shown an image. I find that being suddenly taken away from wherever I was very disturbing.
With dying, no warning whatsoever before one is snapped back to the start of the stage. Only to hear an "AAH". Gets very annoying if you're stuck on something in the stage.
When you hit the side of something and go straight upwards, it bothers me that one cannot alter the direction of the fall, only helplessly fall straight down. Why have this function at all? Have you designed something in the later stages which works with this function?

About graphics:
The texturing is clumsy; the background is tiled poorly. Sprites in general are kind of clumsy or unpolished, which gives them a ms paint look. The contrast between the ms paint look and the polished /smooth background elements is very jarring. Some enemy sprites are adorable! The sidekick is very cute! (Although I see no reason for why Siluna should tag along other than, well, being cute.)
Personally, I find a few things with Ninjato's sprite disturbing.
The animations as she is jumping is weird. (Yes, it is "sonic style" but it still looks weird. NO transition whatsoever and the spiral inside the circle thing, I would not have understood had I not played a sonic game before.
The way she jogs her arms while standing still, the jarring colour switch in the "disco" hair ornaments, or perhaps least importantly, her skin colour which seems a tad too green. Her eyes seem weird to me, especially when facing to the right. Did you draw her facing to the left? I don't know how one should draw sprites, but if an image is to be flipped, try flipping it as you draw and try making it somewhat more balanced facing both ways?
In a platform game, (and probably other games too,) it would be a good idea to design the main character carefully. Or at least to keep in mind the fact that the player will be spending the rest of the game with them.

I've been talking about a lot of weird details here, but there is some importance in polish.
I got to stage 3, to a large field of monsters and clear path or footing in sight. I found it aimply too difficult and demotivating to keep trying at this point. I'd say the way of dying contributed the most to this.
I think that as a game creator, one should try to motivate the player to keep playing.

A game which is too hard will demotivate a lot of people, but a game which is too easy will turn boring. Good graphics could attract people and even increase their tolerance. A good plot could balance the previous, and make a player keep playing, despite how demotivating the game is in other aspects.
What experience are you giving the player? Does the game communicate clearly with the player, or must the player work hard to decipher what the game wants them to or assumes they know?

I think that even KNOWING about how certain aspects affect a game, will improve a game creator.

(Hey, that's why we have reviews, right? c:

PrincessNinjato responds:

Thank you for your honest feed back,
I guess I can fix some of the things such as the jump and fall and remove the fail AHH.
I get what you are saying and I will see what I can do next time

it's sonic/mario as a fairy girl and you can't kill anything by jumping on their heads

poorly made game needs better story line some power up like wand or something its a good game but just work harder...

PrincessNinjato responds:

Thank you I am working on a projectiles and will do a story

Poorly made, now i stuck my neck out and beat the game. Pro tip, kill yourself at the beginning of each level, right when you spawn, hold down and hold x. You are now literally flying through the level.

You can obviously tell the character is cream the rabbit from Sonic... with out a spin dash.
The game is poorly made and some levels are to long ((aka the going up level or the run level))
I give this game 1 and a half moldy fishes out of 5