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Reviews for "Deep Sea Hunter"

So the main rundown (although I hate numbers)
Graphics: 4/5
They are nice to look at and there is some variety in it.
Sound: 3/5
I like it for most part. I do not get tired or annoyed by the music, which is rather relaxing in my opinion. There could be more variety for the death sounds, and the sound of the submarine engine simply sounds silly. Something what iffs me out about it.
Replay value: 2/5
There is nothing much to replay or do, once you have achieved all. There fun runs dry once you achieved anything.
Other (nitpicking in progress):
For me, who likes the story, behind the gameplay, it is something odd that there isn't a flimsiest pretext as per why are we killing animals (what somewhat wounded the me as an animal lover. Why animals? But I am nitpicking here) and why do we try to get as deep as possible? There's a similar game based about rocket building. It has that what I mentioned. You haff motive for doing all that there, but I cannot see it here, and I do not believe it would of been arduous task of making any pretext for all the mentioned. I doubt that science is being performed by torpedoes either, IMO.

Liked it, but first part is better than later in the game. It is possible to upgrade so a lot of monsters are killed in the first attack, but this doesn't work with the last monsters. This is especially bad with the last few boss monsters. I'm not expecting to kill them with one blow, but to be able to get to them, I have to skip past everything else, meaning when I'm finally there, I get swamped by a dozen monsters.
As mentioned, the lack of being able to skip half the level is annoying.

I'm maxed out and I reached 4500 ft., but I never did find the last boss monster. I thought there'd be an absolute deepest depth. but apparently, there isn't. Kind of anticlimactic.

But the idea is good, had fun playing, just wish it was slightly more.

The level design is very repetitive. You dive through exactly the same structure six times or something. You never even get to dive in another direction than down-right. There's much space for improvement here.

This is also one of these games where I think "why the hell can't I use the keyboard". There is no advantage of using the mouse here at all. I think it should be at least an option.

Some of the details of the game are pretty weird: When you launch two rockets at once, they will explode as soon as one hits a target. At the right end, the surface just ends abruptly. The submarine seems to choose targets at random; it should be at least predictable (aim for nearest / strongest / weakest creature).

To make the game less repetitive, there could be checkpoints so that one does not have to start from the beginning all over again.

Seriously you play the game too unlock the game and whence its unlocked you then dont want to play anymore

The pacing is far too slow to hold my attention for long. I feel like this is for people who like to habitually waste time, not for the average-joe who's just looking to pass a little time.