Well..
I did think it was a interesting game. But I also felt it could really use some finessing. A few things that I thought would be nice:
1) Health pickups. Even if it is just the occasional single heart renewal. You are bound to get hit in this game, it would be nice to have some way of getting health back.
2) I didn't really find the mutation all that helpful except when climbing the vertical parts. And even then it wore off way too quickly to be of any great use. The fact that it cut your damage in half was completely negated by the fact that being larger and faster (with seemingly less control) made you more than twice as likely to hit spikes or be hit by rocks durring the horizontal section of the game. Consider one or more of the following:
- Make the mutations permanent reduce the overall number of orbs, but make the mutations permanent, give multiple types of mutations (maybe an upgrade system or randomized).
- Simply make the mutations last longer and keep the overall orb frequency the same.
- Add health when adding mutations.
- Reduce the damage taken further while mutated (this would work particularly well in a multiple mutations system).
- Add health regeneration as a mutation.
3. The randomized maps. Any type of game where you have to be thinking about what you will do ahead of time a randomized map system can become frustrating more than anything. There were several instances where simply the random events on the map made it very difficult if not impossible to avoid damage.
4. The kill 5 skeletons in one run (broken bones) medal did not work in game or out of game. I killed 7 in one run and nothing.
Again I think the game itself is interesting. It is a fun concept and for the greater part the game seems to work and feel pretty good. It could just use some finessing/tweaking to make it really good. Best of luck keep up the good work.