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Reviews for "Crying Screaming 2"

could've been longer but I really enjoyed the exploring and dialogue aspects

crying and screaming? bad name more like lol and rofl way to funny the bad animation is something to laugh at.and the dialouge i don`t know what happens but its funny to see the main character screaming. so its more hilarious laughter than scary. so hahahahahaha.

you made me pee in my pants

um ok it needs alot of twinking a whole lot

This game is absolutely juvenile, though the voice acting isn't bad.

I don't exactly know where to begin. The jump scares were a clever idea (the first pair of eyeballs is synced up to hit the player automatically, leaving the player with quite a surprise), but this is only enough to render the game as a controllable screamer.

As the game progresses, the bad design decisions begin to stack up on top of one another. While the introductory scene can be skipped with the use of the space bar, the endless narrations about pregnancy cannot be skipped. This would be acceptable if dying did not send you back to the title screen with all of your progress erased!

The tree-molestation scene is absolutely juvenile, and in light of the subsequent scene, makes it seem as if the player character has been impregnated...what? While this sort of gag might appeal to and horrify tweens, it just feels incredibly annoying to the rest of us. Beyond that, though, refusing the trees advances instantly results in a screamer without any explanation for WHY your character died. I get that you're trying to flaunt the traditional logic that games abide by...but this is a nonsensical decision. You can fling paint on a wall randomly, but this does not automatically make it avant garde art! In this case, the restriction of your options to "come closer" and "get molested" is....well, frankly rude to the viewer.

There next branch leads to an interesting scare (the child is under the bed!) but you never explain to us what it means to "knock on that grave," and you again force us to restart the game and go through all of the long, annoying monologues up to that point

By the time the player arrives at the final boss, a series of poorly drawn faces with flickering lights in the background n which the game shifts into a zelda-style sequence, the player has to seriously question whether you're trolling him or not. Some of the movement patterns of the boss are deliberately designed to be unavoidable to players who have not yet experienced them. The final one, in fact, is designed to trap and automatically kill the player if they have not experienced it before. This forces the player to progress through the otherwise boring game again..and what do we get upon victory? "To be continued."

I can understand that the creator here was attempting to flaunt the normal conventions of the genre,and was probably using the low quality of the game as a means to trap the player inside of what amounts to a "bad trip," the gameplay is nevertheless not compelling at all, and the game itself feels like it is constantly trying to violate the player