00:00
00:00
Newgrounds Background Image Theme

harkhan71 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Shadow Tag"

Good game, very creepy. For whatever reason though, I can only play it as a pop-up, otherwise I just get a black screen. Also, the "Battery Powered" medal doesn't seem to be working.

Level 4 is very hard !
But game so nice

Took an axe to the head and now I am spilling my thoughts...

+ The atmosphere and background ambiance is really well done.
+ The music lends a serious hand to game and then slaps you hard as you are possessed.
+ The graphics are top notch and very clean. Fantastic work!

- The children(?) are able to keep up, if not get ahead of you, not allowing you to create an area of safe passage. It is almost as if they have some kind of ghostly GPS and have you tagged and there is no way to lose them.
- The guy is rather slow. I would think he would have some adrenaline in him to at least do a sprint every now and then.
- The voice work is eerie and chilling, but it after a bit it became rather repetitive and the game quickly started to loose it chilling effect and became more annoying.

Now don't get me wrong, for a game done in 48 hours, this is some serious stuff. It easily draws you in and the first few times of seeing the little disgusting husks of former children running around gave me get a chill as well as belt out a few expletives. So you have achieved the fright factor with this little unholy gem of terror.

P.S. I officially hate privacy hedges.

GET.AWAY.FROM.ME...!

The effort into making this a challenging and good-looking game is there. It's great to play a "horror" based game that doesn't just throw scares, but also plays crucially on puzzle aspects as well.

Although this play, fail, play again style is implemented very well I do agree with chainsawman2005 on the tediousness. It is enjoyable I'll admit, but it doesn't really help in making me want to play. You have to know each maze inside and out. Where the items are, where the children start positions are, but that means failing multiple times just to check out the area and to learn which positions you must be in at certain times on certain levels. That need to fail to succeed is very tedious trick that elongates the amount of time a player uses to finish the game. I don't agree with that method, but I'm still interested in your reasoning for that mechanic.

Now another issue is that I don't feel this game is all that scary. It isn't just because of the lack of terrifying sequences or images; but the fact that the trial and error system of the game means you must face your fears to learn; which ultimately takes away the fear of losing. The game is themed well enough, I suppose, though with little interaction taken with the Cabin itself. There is no reason for the Cabin, it is just a starting zone. Sounds were very fitting and the ability to tune out music or sound excellent for those of us who simply don't enjoy sound in games (Me, it is distracting).

I think I would have enjoyed the gameplay more if it wasn't a one-way-to-win-scenario. These sorts of games have little reason to go back to them because the "there's only one method" trick gets boring.