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Reviews for "Madness: Recommencement"

I din't like the controls.
The programming looked as if you just made it so it just moves to your obj.x obj.y position.
This game had WAYYYY to many bugfixes, you coundnt put up a finished product?

Tupo26 responds:

I wanted to release the game on madness day but I ran out of time and I didn't do any proper playtesting.

Not a game for me

I don't like the game, and I also don't know why when I pause the game, it only lets me go back to the menu or enter the options, then touching the "Esc" key, even if by accident, means the restart of the entire game

I feel like a rubber ball, being bounced about by the baddies all over the place. I don't like that feeling, and that's the biggest minus to this game. I also hate the fact that I lose control of the character for a second after I get back up, or out of the bouncing cycle. The dodge roll was poorly implemented. It goes off so easily that I find myself rolling into danger when trying to edge up just enough distance from the enemies. The general controls are a nightmare. They are all over the place. While you can change them around a bit, the fact is there are too many for what is supposed to be a simple action game. You don't need a complicated button scheme for it. Keep it simple.

I went in, played, didn't understand anything, left