00:00
00:00
Newgrounds Background Image Theme

Avrram just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "I'd Change/World for You"

Game worked just fine on my laptop.

The idea is pretty cool, but I'd like to see the game developed a bit more. Fix it up so that the graphics are better (I personally don't think this works very well as an 8-bit game, I think a cartoon-y vibe would be better), the animations are smoother, and make the game more of a puzzle than just a "go here and hit this button": there are maybe two places where you can screw up and need to use the rewind feature (very cool idea, by the way, and I'd love to see it ACTUALLY play in reverse, like a VCR rewinding), and it would be cool if you threw in some actual puzzle-solving tactics that would help to make this game more memorable.

Zanzlanz responds:

Glad you didn't have lag.

Hm, I was actually going for a cartoon-y game actually >.< I guess I didn't make it cartoon-y enough.
Having it reverse would be ridiculous but, yeah, cool. I definitely didn't have the time to figure out how to cache the movements properly like that though. A respawn system was way more simplistic and 'safe'

It would be cool as a puzzle game, but I had just made a puzzle game and wasn't ready to make another. It takes a lot of time to make difficult puzzles (I took 3 days to build the puzzles in the Lab Lights), so my laid-back platformer was what I had to settle with

it was fun but slo must be my computer 3 stars still fun

Zanzlanz responds:

Thanks :)
Yes it plays good on about 30% of computers. I really wish I could fix it.

Firstly - why is this so laggy on NG? There are thousands of games with heavier graphics and gameplay that run fine. If you can't get it to run here, don't upload it here. I shouldn't have to go to your site to play it.

As for the game, which I played on your site - there is no story, and no tactics or strategy, as far as I could see. It is just following the only path there is.
I got stuck because I missed my jump and died, went back, and all of the crates that I needed to jump onto had slightly overlapped and dropped down a bit, so I could no longer jump high enough.

Other than that - gameplay is clunky (even on your site), graphics are poor and uninspiring, and there is no mute button for the annoying music.

Zanzlanz responds:

Not sure but my engine works fine with my other games.

I gave you 3 stars since I know how difficult it is to make a game in time constraints for a competition. However the game really only gets 1.5 stars and here is why:

The design is just bad. The theme is ok and the tech was neat, but there are problems with the design. The first and biggest problem is that you don't really know exactly what's going to happen when you press a button. This causes so many problems for this game that it essentially takes away the potential for it to be fun.

In a puzzle platformer in general, this is what needs to happen: Present the puzzle to the player and show them the components they need to solve it. The player thinks for a while and then they solve the puzzle.

In this game, this is what happens: Oh man I'm stuck. Well, if I press this button some random part of the world will move somewhere else and I will probably be unstuck again.

That having been said, the game would basically be the exact same without the buttons. In fact, it probably would have been better because the player would know exactly what is happening.

After that, the collision detection is glitchy and spike collision is slighty less forgiving than it should be. The game feels really slow, whether that be the a low framerate or just a slow movement speed. The players jump height is a little short for the jumps to feel comfortable. And some of the things you ask us to do in the level design seem impossible from a realism perspective (such as falling down a pillar and pushing a block in the middle of that pillar while falling).

The rest is forgivable due to your time constraints, but everything else should have been a main concern of the game during the time you had during the design and development process.

Good luck with your future projects, and I hope this review helped!

Zanzlanz responds:

Thanks for your review.

You're right, I haven't made a platformer in years so I wasn't used to the gameplay.
But it definitely wasn't suppose to be a puzzle game in the first place. In my words it was suppose to be a "laid-back platformer."

But play Lab Lights instead; it's actually suppose to be a puzzle game.

yay i won but the medals didnt work :(
i ectually pretty liked it 3,5 stars for me
just a tip: make the green guy go a little bit faster :)

Zanzlanz responds:

Medals work just fine (I have 2 of them on my userpage).
Newgrounds sometimes doesn't connect to the API for some reason, so the medals wont load.