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Reviews for "Goin' Mental"

very, very mental

samulis responds:

:D

yep

It's certainly different... and frustrating, but somewhat addicting none the less. The movement is kinda sluggish feeling to me, but it's good enough to make it a challenge. Though, not the best I've played. I'll just give it a 3.5.

samulis responds:

If we let the character run, what would be the fun in that?

Pretty nice.
The concept was good - a single screen avoid game with an off-beat theme.
The controls were just alright, not too fluid though.
I thought the theme could have been darker and more menacing instead of funny and plain silly.
It was quite challenging, i barely got past the first stage with half a heart left.
The spawn points and hitboxes bothered me somewhat - escape in some situations was impossible.

Anyways I enjoyed playing it and got the first five medals.
Cheers!

samulis responds:

Menu theme was a bit of a joke intentionally... it represents the "loopyness" of the main character.

Glad you liked it. :)

aiight
i liked the art n shyt but i wasnt a huge fan of the running around n dodging sorta combat.

samulis responds:

I'm afraid that running around and dodging stuff is how the skill-avoid genre works.

wow i like it but it's funny how ur insane but to do good u gotta thing hard but i like it one thing i think is add more levels

samulis responds:

Eh, it's more to be designed to be a minigame. Unfortunately, I don't think we'll make any sequels, but you are more than welcome to try out the time trial if you want more gameplay.