very, very mental
very, very mental
It's certainly different... and frustrating, but somewhat addicting none the less. The movement is kinda sluggish feeling to me, but it's good enough to make it a challenge. Though, not the best I've played. I'll just give it a 3.5.
If we let the character run, what would be the fun in that?
Pretty nice.
The concept was good - a single screen avoid game with an off-beat theme.
The controls were just alright, not too fluid though.
I thought the theme could have been darker and more menacing instead of funny and plain silly.
It was quite challenging, i barely got past the first stage with half a heart left.
The spawn points and hitboxes bothered me somewhat - escape in some situations was impossible.
Anyways I enjoyed playing it and got the first five medals.
Cheers!
Menu theme was a bit of a joke intentionally... it represents the "loopyness" of the main character.
Glad you liked it. :)
aiight
i liked the art n shyt but i wasnt a huge fan of the running around n dodging sorta combat.
I'm afraid that running around and dodging stuff is how the skill-avoid genre works.
wow i like it but it's funny how ur insane but to do good u gotta thing hard but i like it one thing i think is add more levels
Eh, it's more to be designed to be a minigame. Unfortunately, I don't think we'll make any sequels, but you are more than welcome to try out the time trial if you want more gameplay.