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Reviews for "Da Vinci Cannon 2"

The game isn't particularly badly made, but it doesn't stand out from other games in the genre. The control scheme seemed like kind of a step backwards from the now typical one-click controls of cannon/catapult games. I understand that you wanted to emulate using a steampunk cannon with the manipulation of knobs and levers, but from a gameplay perspective it was slightly tedious. With a more fluid control scheme and a better sense of progression - i.e spending coins to improve the cannon - this game would earn at least an extra star from me.

oh its my first time playing wooh

It is good, but it needs better quality and make it easier to play

I agree with Penguin, although it seems you were trying to create depth of feild with the backgrounds. That seems to explain the severe pixelation. And yes that is a stronghold soundtrack. I've played and BEATEN Stronghold legends and know that song all too well.

You have some game structure going for you, but it seems a bit like its just been thrown together or rushed. But i see you're trying. Keep working on it, you got the mechanics of the game down, now focus on gameplay and graphics.

The game works, however it isn't fun. The interface isn't particularily well done, and the background art is extremely pixilated. The idea is overdone, which is only a problem for individual games when they do nothing interesting (unfortunately, like this one). The fact that you use a cannon makes it too easy to simply point at at the target and use full power to win every level. ALSO YOU JUST USED THE STRONGHOLD MUSIC!!! It's a good track, but heavily repetitious, and in no way yours...