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Reviews for "Stable Boy"

Pure excellence! One of my FEW favorites on NG! Fun, challenging, humorous, engaging, 8-bit. What more can you want? There were plenty of moments where I was banging my head against a wall trying to figure a part out (or trying to catch that darn butterfly!), but eventually I got it all sorted out: 52 items and 104%! Thank you for this excellent submission!

Me:Hi Wizard:Im a wizard Me:Can you teach me a spell?I got 5 tokens. Wizard:I am a wizard. Me:FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFF But seriously how do i get him to teach me spells.

LonLonRanch responds:

The wizard doesn't actually want your tokens. He is very proud of being a Wizard though. I beg to argue that someone else in the game would love to have em'

I feel this game was quite a masterpiece in a way. The shitty control's (as everyone seems to be raving about) give it that charm in a sense. And the game was so funny through out. Maybe a little direction less in ways but that's what's great about it, and I never had a problem. Tons of classic lines, and I just loved the fact that you had poop hands in the inventory.

The music is great and fits it to a T and I have yet to play a game that was quite original in it's own way. Using cabbage as a weapon, excuse me stale cabbage. I will look forward to more of your hilarious games, hopefully with as much charm as this little gem has had. Sadly big bucks games don't seem to bring what this had brought to the table, entertainment in a vein that hasn't been seen in a while.

I am not trying to "over analyze" this but honestly it's great. And plus you gave a nice little walkthrough while not being a walkthrough more like a hint system in your info box. I found the items and I loved figuring out where items are and where they go. In that respect it made it fun. Also the writing is hilarious, clever, and not overly obtuse to try to be funny. Simplicity is key and it shines here.

Keep up the amazing work,

ZombifiedMind

LonLonRanch responds:

I would probably say that above anything else, I make video games because of players like you. I don't personally know many people who are interested in my games so getting this kind of feedback really means a lot to me.

I've made some games in the past that weren't quite 'me', but when I made Stable Boy I thought only of making a game that I personally thought would be fun to play, so I'm really glad that others like it too. ZombiefiedMind, thank you for taking the time to review the game, it was a lot of fun to make :)

That was a great game. Everything looked very nice and dialogue was hilarious.
Although the combat wasn't all there, I understand it wasn't really that type of game but when you're expected to slay a dragon, you expect more, it would've improved the game quite a lot, the mouse controls we're okay but, again, they didn't help the combat (WASD would've been better). I would've liked the final fight to have a bit more of a build up, I really wasn't expecting that dragon to turn up when he did, it would've been cool to maybe have it in a different setting like a hellish place even if the combat was pretty easy, it would be funny. The story wasn't all that good, but it was very funny, like characters coming and going from the town when you do something completely unrelated. And the subtle hints they give you (kind of). It was a really fun timewaster and I would definitely play a sequel. Oh, and I only completed 98%, I killed the dragon over a pond and now I can't pick up the tooth ):

I played it with glee :D