I understand (or imagine) what you and the rest of the team were trying to accomplish, and it was done in a retro style way with both controls and "feel" (that being music, art style). What I don't like is how you just throw the player right into the game with no explanation of how to control your character. Sure, the story is kinda cute, but at least put in some effort on trying to make it match the rest of the art style in-game.